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  #1  
Old April 26th, 2002, 09:13 PM
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Default Re: Troops in Proportions Mod

The engine thing is what I was thinking might sort of work, but actually I'm afraid that the way SE4 resolves ground combat will probably torpedo that. Yes it would bypass shields, but engine damaging can't damage non-engines, and units are either alll destroyed or partial damage is applied, so the weapons applying the killing damage might have to get through the shields anyway.

Using unphased shields would mean that suddenly APV Phased Poloron Beam would be an AA weapon, which I guess isn't a big problem. Might work. Would need a bunch of tedious testing to see, and to try various things and try to determine what effect they were actually having.

I'm a bit worried though that ground combat's "pig pile" damage system might make it hard to really pull off, though.

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Old April 27th, 2002, 09:07 PM

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Default Re: Troops in Proportions Mod

If _every_ flight-type component is an engine, and all 'AAA' weapons are engine-destroying-type, then they would skip the shields inherent to flight-type units. Then you just have to make these inherent shields the phased kind, and phased shields just aren't available for ground combat. Every ground-type unit that used shields would use normal shields, and stuff.

Would that work?

THe issue I can see would be if those shields on the untouchable air units are applied to all ground units in the pig-pile scheme you have referred to. That would be ... unfortunate.

BTW, PvK? Player vs. ....?
kilo- something?
King?
Kelvin?
potassium?

[ 27 April 2002: Message edited by: Loser ]

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Old April 28th, 2002, 04:29 AM
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Default Re: Troops in Proportions Mod

I'm pretty sure shields don't share between ground units, but this is the kind of trick that you want to test before designing details for it, to make sure it really works.

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Old April 28th, 2002, 05:50 PM

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Default Re: Troops in Proportions Mod

Ah, that's cool. 'Cause I was going to have quite a few more questions about what sort of contests of wits and skill one could engage in with potassium.

Another troop question, perhaps OT: Do any sort of troops affect population happyness the same. Would it be possible to build incredably cheap Flower Power Friendly Tanks with nothing but a cockpit and still get the happyness bonus?

If you used troops with only shields (assuming they survived obmital bombardment), would ground combat damage be applied to them begore being applied to the militia? How is such damage spread around?
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Old April 28th, 2002, 07:45 PM
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Default Re: Troops in Proportions Mod

quote:
Another troop question, perhaps OT: Do any sort of troops affect population happyness the same. Would it be possible to build incredably cheap Flower Power Friendly Tanks with nothing but a cockpit and still get the happyness bonus?
Yes. Only troop quantity matters for happiness, not quality.
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Old April 28th, 2002, 07:50 PM
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Default Re: Troops in Proportions Mod

I originally thought damage was applies left to right only, in the order the troops are listed (placed on the planet). I think that may just be the lowest order, though, and/or it's changed. If I recall correctly, I've seen Proportions troop combat where losses were occurring to both vehicles and infantry in the same combat round.

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