|
|
|
 |

May 29th, 2008, 11:29 AM
|
 |
Major
|
|
Join Date: Oct 2000
Location: New York, NY
Posts: 1,066
Thanks: 1
Thanked 1 Time in 1 Post
|
|
Re: The Future of Space Empires IV
I agree. But the best way for Aaron to release the source code is to promote SE6, whenever it might come out. Or at least to sustain the modding community for SE5.
That said, I'm still working hard on the massive Advanced SE4 mod. I just discovered a few ancient quadrant mods, so I'll have to retool the Advanced Quadrants mod when I get the chance.
Right now I'm working on the hugest components.txt file ever.
|

May 29th, 2008, 03:43 PM
|
 |
Shrapnel Fanatic
|
|
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
|
|
Re: The Future of Space Empires IV
Quote:
Urendi Maleldil said:
Right now I'm working on the hugest components.txt file ever.
|
Bigger than the 50 MB file SJ made for GritEcon one time?
Quote:
Captain Krock said:
It might make more sense for MM to open up parts of the SE6 engine to modding as the AI was opened up in SE5.
|
I'd love to see it go in the direction of Civ4, but I'm not sure MM is up to it..
|

May 29th, 2008, 03:59 PM
|
 |
Shrapnel Fanatic
|
|
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
|
|
Re: The Future of Space Empires IV
Quote:
Fyron said:
Quote:
Urendi Maleldil said:
Right now I'm working on the hugest components.txt file ever.
|
Bigger than the 50 MB file SJ made for GritEcon one time?
|
And that one was the one that snuggled up really close to the hard limit of 32k components, so it would be pretty hard to beat it 
__________________
Things you want:
|

May 31st, 2008, 02:54 AM
|
 |
Major
|
|
Join Date: Oct 2000
Location: New York, NY
Posts: 1,066
Thanks: 1
Thanked 1 Time in 1 Post
|
|
Re: The Future of Space Empires IV
Quote:
Suicide Junkie said:
Quote:
Fyron said:
Quote:
Urendi Maleldil said:
Right now I'm working on the hugest components.txt file ever.
|
Bigger than the 50 MB file SJ made for GritEcon one time?
|
And that one was the one that snuggled up really close to the hard limit of 32k components, so it would be pretty hard to beat it
|
Well, it includes parts of GritEcon, but does away with tech gridding (too many similar and redundant components). Since tech grids are exponential, it's considerably smaller. So I guess it's not the hugest components.txt file ever.
|

May 31st, 2008, 04:05 AM
|
 |
Shrapnel Fanatic
|
|
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
|
|
Re: The Future of Space Empires IV
The magic of tech gridding is that you don't see the similar ones unless you take a different path to your techs. They're all useful to somebody tho, so the components are not redundant except in specific instances of a game.
It also changes your tech tree into an orchard 
__________________
Things you want:
|

June 7th, 2008, 07:20 PM
|
 |
Shrapnel Fanatic
|
|
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
|
|
Re: The Future of Space Empires IV
Here's a new version of the Windowed SE4 tool, which provides protection against having to redo your PBW turn because you hit "upgrade facilities" or the "movement replay for all ships" when there are thousands of ships in the game
http://imagemodserver.mine.nu/other/...indowedSE4.zip
__________________
Things you want:
|
Thread Tools |
|
Display Modes |
Hybrid Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|