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May 29th, 2008, 08:46 PM
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Sergeant
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Join Date: Oct 2006
Location: Kingston, Ontario
Posts: 289
Thanks: 1
Thanked 3 Times in 3 Posts
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Re: The Future of Space Empires IV
there are quite a few of us the STILL play SE IV (I for one still bug ya all for any update to mods)
There has been alot of us that are playing SE V now that is alot of fun to play but we still go back and play a few more turns just to remember what we were doing before and apply the same strats to SE5
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June 4th, 2008, 09:21 PM
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Sergeant
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Join Date: Oct 2005
Location: Cleveland, USA
Posts: 224
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Re: The Future of Space Empires IV
Quote:
Ironmanbc said:
there are quite a few of us the STILL play SE IV (I for one still bug ya all for any update to mods)
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Last week I started a new DN4.7 game, and this evening I'm going to begin a new Star Trek Mod game.
I am still trying to decide which version of the STM I want to play.
After playing the demo of SEV I decided to stay with SEIV. For me, SEIV is far from dead.
__________________
-- Tony
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June 5th, 2008, 05:20 PM
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Major
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Join Date: Oct 2000
Location: New York, NY
Posts: 1,066
Thanks: 1
Thanked 1 Time in 1 Post
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Re: The Future of Space Empires IV
SE5 has serious usability problems. Not only that, but the eye candy that makes it so hard to use looks circa 1999.
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June 5th, 2008, 07:33 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
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Re: The Future of Space Empires IV
What eye candy makes SE5 hard to use? SE4 wastes as much screen space in its report screens as SE5 does (due to poor scaling to larger resolutions). Certainly the excessive clicking and poor button panel layouts harm usability, but that's not "eye candy."
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June 5th, 2008, 09:29 PM
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Major
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Join Date: Oct 2000
Location: New York, NY
Posts: 1,066
Thanks: 1
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Re: The Future of Space Empires IV
I'm referring to both the interface and the 3d hex-based map. Strategy 1st seriously needs to hire a usability expert.
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June 6th, 2008, 12:17 AM
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First Lieutenant
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Join Date: May 2003
Location: Gettysburg Sector
Posts: 785
Thanks: 7
Thanked 5 Times in 5 Posts
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Re: The Future of Space Empires IV
Quote:
Urendi Maleldil said:
I'm referring to both the interface and the 3d hex-based map. Strategy 1st seriously needs to hire a usability expert.
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*ducks in case Aaron chucks a coffee cup at Urendi*
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June 10th, 2008, 03:34 AM
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Captain
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Join Date: Apr 2004
Location: Texas
Posts: 962
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Thanked 3 Times in 3 Posts
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Re: The Future of Space Empires IV
I'm curious. What features from each of the previous Space Empires would you like to see in SE6?
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June 6th, 2008, 01:36 AM
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Captain
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Join Date: Apr 2004
Location: Texas
Posts: 962
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Re: The Future of Space Empires IV
Quote:
Urendi Maleldil said:
I'm referring to both the interface and the 3d hex-based map. Strategy 1st seriously needs to hire a usability expert.
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Hexes good. Interface bad. Ship layout bad. Modibility good.
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June 6th, 2008, 04:57 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
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Thanked 12 Times in 10 Posts
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Re: The Future of Space Empires IV
Quote:
Urendi Maleldil said:
I'm referring to both the interface and the 3d hex-based map. Strategy 1st seriously needs to hire a usability expert.
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What is wrong with the hex map? It provides much better geometry than a square grid, eliminating the issues with diagonal movements covering greater distances than horizontal and vertical ones.
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June 6th, 2008, 10:02 AM
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General
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Join Date: Feb 2001
Location: Pittsburgh, PA, USA
Posts: 3,070
Thanks: 13
Thanked 9 Times in 8 Posts
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Re: The Future of Space Empires IV
Quote:
Fyron said:
Quote:
Urendi Maleldil said:
I'm referring to both the interface and the 3d hex-based map. Strategy 1st seriously needs to hire a usability expert.
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What is wrong with the hex map? It provides much better geometry than a square grid, eliminating the issues with diagonal movements covering greater distances than horizontal and vertical ones.
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The hexes aren't the problem, the 3D implementation is the problem. You constantly have to rotate the map to either find the selected object or figure out which hex you need to click to select it. Trying to get around this by switching to the 2D overhead map doesn't help, because the scale and orientation changes between views, so you've got to scroll around and search for the object again every time you switch between the two. The flags and status icons are sized such that you can either set them to be readable, or to not block other labels, but not both.
__________________
Cap'n Q
"Good morning, Pooh Bear," said Eeyore gloomily. "If it is a good morning," he said. "Which I doubt," said he.
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