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Old May 30th, 2008, 03:49 AM

MaxWilson MaxWilson is offline
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Default Re: Nation without recruitables

Quote:
HoneyBadger said:
You create a Pretender-I'd do immobile, but teleportable-who spawns off a particularly nasty SC-ready sacred unit, who then *also* spawns off a different, but still thuggable nasty sacred unit, who then spawns off a good commander, who spawns a heavy infantry trooper, who spawns an artillery unit, who spawns off...you get the idea.

Hmmm. Reminds me of Witchlight Marauders from Spelljammer.

Primary: Giant poisonous slugs that spew flames.
Secondary: I forget. Some kind of robotic tyrannosaurs?
Tertiary: Headless clay-men with swords for hands.

Primaries were themselves spawned by giant crocodile-headed spaceships. That would be your pretender.

-Max
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Old May 30th, 2008, 04:52 AM
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HoneyBadger HoneyBadger is offline
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Default Re: Nation without recruitables

Wow, somebody else actually remembers Spelljammer?!?

Witchlight Marauders were an inspiration, yes, as was Amos's Insectoids. Infact I give full credit for being a genius to Amos, for coming up with the perfectly brilliant idea of mobile creatures who transform into immobile breeders. Very good, MaxWilson! I had both of those in mind, along with the movie Akira, a mod nation that Nerfix came up with (can't recall the name right now, and I'm too lazy/sleepy to look it up), Ego, the Living Planet, a 50s b movie I also can't think of the name of, and the Lesser Key of Solomon-a 17th century book on demonology.



I think the second stage of Witchlights were the 20 foot tall pincer-hand giants...


I've got way too much stuff in my brain.
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