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  #1  
Old June 1st, 2008, 02:07 PM
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Twan Twan is offline
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Default Re: SingleAge mod

There should be a little change to make the MoD fix consistent with changed spell levels :

For my MoD fix mod I had to replace the spells "Phantasmal Warriors" and "Ghost Wolves" by spells named "Summon Phantasmal Warrior" and "Summon Ghost Wolves" (doing exactly the same things) so I could use the originals as chained #nextspells for Mists of Deception (as the #nextspell mod command only work with original spells).

But the other part of kingmaker mod change the level of the original spells, not my remakes.

So "Summon ghost wolves" should get researchlevel 2 and "Summon phantom warrior", researchlevel 1 (research level of "Phantom Warrior" and "Ghost Wolves" original spells are not important as they are no longer researchable)

(I corrected in the attachment, and also added correct descriptions for these spells -I was lazy when making the MoD fix, the descriptions of the remakes just said "as the spell x described in the manual")
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File Type: zip 611572-KingMaker.zip (35.7 KB, 102 views)
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  #2  
Old June 1st, 2008, 03:41 PM
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Slobby Slobby is offline
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Default Re: Kingmaker mod

I get this error when trying to run the mod,

Nagot gick fel!
myloadmalloc: can't open./mods/./sns3/ea_arco_icon.tga

How can I fix?
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  #3  
Old June 1st, 2008, 03:43 PM

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Default Re: Kingmaker mod

I get the same error. llamabeast did not include any banners
is my best guess. there are no tga files i see associated with the Mod. I actually went and dowmloaded the sns banners found
on p. 5 of the mod forums, but then got the error for llamabanners.

So I think your best bet is to wait on the updated version.
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  #4  
Old June 1st, 2008, 03:45 PM
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Default Re: Kingmaker mod

edit : xietor was faster
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  #5  
Old June 1st, 2008, 03:51 PM
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Meglobob Meglobob is offline
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Default Re: Kingmaker mod

It worked for me, after 1 error.

Dumped it all in my mods, got error, then seperated IlamaBanners DM file out of its folder and worked fine in a brief test.
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  #6  
Old June 2nd, 2008, 08:14 AM

Bananadine Bananadine is offline
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Default Re: Kingmaker mod

EA Abysia for me.
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  #7  
Old June 2nd, 2008, 09:47 AM

Digress Digress is offline
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Default Re: Kingmaker mod

MA C'tis is back on deck unless Xietor decides otherwise.

Had a whole bunch of computer/internet access problems hit me at the same time over the weekend.
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Old June 1st, 2008, 04:12 PM
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Hoplosternum Hoplosternum is offline
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Default Re: Kingmaker mod

Quote:
Slobby said:
I get this error when trying to run the mod,

Nagot gick fel!
myloadmalloc: can't open./mods/./sns3/ea_arco_icon.tga

How can I fix?
I get this error. I have downloaded both the mods from llamabeast and Twan and then enabled them (in different combinations as there seems to be two Standards mods).

There is nothing in the sns3 or llambeasts folders either in my mod folder or the zipped download.... And I have redownloaded both and no change.

Not sure what to do....
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  #9  
Old June 1st, 2008, 04:17 PM
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Default Re: Kingmaker mod

Just wait.

Actually the banners are simply missing in the attached folders, llama should give them to Xietor for a repost.

Some are from the sns mod, so if you have it installed, a game with some nations may work.

But some banners have been made by llama and should be in llamabanner folder (actually empty). These ones are missing in the attachment, and any game with nations using them ends in nagots.
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  #10  
Old June 1st, 2008, 04:18 PM

Xietor Xietor is offline
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Default Re: Kingmaker mod

Llamabeast is likely done working on mods for the day as he is in England. But while the Pretender deadline is set in stone, the game will not host to turn 2 until everyone is squared away and has the mods working.

So no need to worry. Besides I have the same issue, and I am quite certain it is because the banners are missing! The case of the missing banners.


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