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				April 24th, 2002, 11:31 PM
			
			
			
		  
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				Re: "Wait a second" command
	
			 
             
			
		
		
		
		quote: Originally posted by rdouglass: 
I know this is OT, Boolean operations generally solve down to Yes or No questions.  IIRC there are only a handfull of boolean operators 
 
NOT, OR, AND, FALSE, TRUE are the ones that come to mind offhand...
  
"Boolean" refers to George Boole, a British mathematician/philosopher who invented this type of logic. Besides TRUE, FALSE, AND, OR, and NOT it also incluses XOR (exclusive OR) and > (greater than), < (less than), >= (greater than or equal to), <= (less than or equal to), <> (not equal to), and yet more operators.
 
And yes, this could get very complicated for the 'layman' gamer.      It would be nice to have a 'game scripting engine' for dedicated geeks to tinker with but it would also need a nice simple interface for the ordinary gamer to be able to use it or else the geeks will have only themselves to game with.     
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				April 24th, 2002, 11:48 PM
			
			
			
		  
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				Re: "Wait a second" command
			 
             
			
		
		
		
		In answer to "construct" I mean in "strategic movement" not during combat turns. And I wouldn't want to pause an entire turn - just one or more "movement points" so ships from different locations would arrive at a single point at the same time even if they were not exactly the same distance from that point. 
		
	
		
		
		
		
		
		
			
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				April 24th, 2002, 11:57 PM
			
			
			
		  
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				Re: "Wait a second" command
			 
             
			
		
		
		
		quote:
  
very complicated for the 'layman' gamer. It would be nice to have a 'game scripting engine'  
  
(While we're fantasising=-)
 
how about a drag & drop flowchart generator? Would be incredibly simple to use, read and modify command sets.  
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				April 25th, 2002, 01:41 AM
			
			
			
		  
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				Re: "Wait a second" command
			 
             
			
		
		
		
		quote: When you have ships a little distance from each other and you want them to combine into a single fleet to attack is there any way to ask the ones in the lead to wait while the other ships join before moving forward? If not, there should be!
  
Actually, if you turn your fleets minister on, you'll see orders like "Join Fleet 1." Now, if only we could figure out a way to do that.     
		
	
		
		
		
		
		
		
			
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				April 25th, 2002, 01:46 AM
			
			
			
		  
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				Re: "Wait a second" command
			 
             
			
		
		
		
		Actually, there should be MANY orders or options that Ministers have. 
 
One of the more wanted ones: An ability to set your race's mood to others that Political Ministers are able to do. 
		
	
		
		
		
		
		
		
			
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				April 25th, 2002, 02:28 AM
			
			
			
		  
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				Re: "Wait a second" command
			 
             
			
		
		
		
		quote: Originally posted by Baron Munchausen: 
 
 
And yes, this could get very complicated for the 'layman' gamer.         
  
Not really. All what we should do is to teach general public that 1+1=10. The rest would be easy.
 
[ 25 April 2002: Message edited by: oleg ]  
		
	
		
		
		
		
		
		
			
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				April 25th, 2002, 02:33 AM
			
			
			
		  
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				Re: "Wait a second" command
			 
             
			
		
		
		
		All true programmers know that 11 = 3     
		
	
		
		
		
		
		
		
			
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