.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Air Assault Task Force- Save $8.00
Bronze- Save $10.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old April 27th, 2002, 08:00 AM
Gaurav's Avatar

Gaurav Gaurav is offline
Private
 
Join Date: Jan 2002
Posts: 31
Thanks: 0
Thanked 0 Times in 0 Posts
Gaurav is on a distinguished road
Default Re: "Wait a second" command

Baron,

"Boolean operators" only consist of AND, OR, XOR, and NOT, and combinations of the above. Boolean Algebra is the mathematics of the TRUE/FALSE (or 1/0, YES/NO, etc.) type. TRUE/FALSE are not operators, but literals (the names of the numbers). An operator is a symbol representing an operation, which is something that takes one or more inputs, does something, and results in an output. The other operators you suggest are unneeded in a Boolean system, because for example, A less than (&lt) B would be the same as NOT A AND B. Operators such as < are thus considered "conditional" operators because they take non-boolean input but do generate a strictly boolean result. A scripting engine, of course, requires a lot more than boolean operators to work.

Just FYI.

[ 27 April 2002: Message edited by: Gaurav ]

Reply With Quote
  #2  
Old April 29th, 2002, 10:42 AM

derb derb is offline
Corporal
 
Join Date: Apr 2001
Location: London, UK
Posts: 93
Thanks: 0
Thanked 0 Times in 0 Posts
derb is on a distinguished road
Default Re: "Wait a second" command

If I turn on my fleet minister will it just allow me to perform functions like "merge fleet" or will it start moving my fleets on its own. If the latter, it is not worth it!
__________________
My SEIV code:SEIV code: L+++GdY$!-Fr-C-SdT++SfTCP+A---M-MP!R!-Pw++Fq++Nd*Rp-G++AuMm++
Reply With Quote
  #3  
Old May 1st, 2002, 03:35 AM
Skulky's Avatar

Skulky Skulky is offline
Second Lieutenant
 
Join Date: Oct 2001
Location: California
Posts: 521
Thanks: 0
Thanked 0 Times in 0 Posts
Skulky is on a distinguished road
Default Re: "Wait a second" command

The fleet minister will, IIRC, add ships to fleets, give orders like you said, move the fleets aroudn and give them strategies. ALthough the moving around command could be untrue.

Even the ill-programing language-literate coudl learn simple command programming like in excel for functions. They wouldn't be able to acess the upper level things until they understood basics (and by acess i mean understand well, not actually inable to use). If you wanted a pause or a join fleet or a change strategy (very useful IMHO) that would be simple enough but if you wanted conditional respones to situations then you would have to learn a little more.

Just patching in the fleet minister commands shouldnt' be too hard, and for anything non-monotonous (like minelaying) you shoudl do it yourself i guess but anyway hope this works i really really really want it.
__________________
Come join the forces of democracy and fight for independence from Totalitarianism, Dictatorships, Emperors and Empresses, Oligarchys and Fundamentalists at SE4 by Committee
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 12:28 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.