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Old June 6th, 2008, 07:10 PM

Ironhawk Ironhawk is offline
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Default Re: The (not really) Official Endgame Summon Threa

I'm seeing a lot of monster-type summons in the list you all are putting out. While I definitely like my monsters, you have to keep in mind that monster-type commanders are not nearly as useful as titan-type commanders in the late game due to the difference in slots. If you are trying to balance out the endgame SCs, you might want to concentrate on units that have all (or most) slots.
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Old June 6th, 2008, 07:14 PM

Micah Micah is offline
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Default Re: The (not really) Official Endgame Summon Threa

Monsters can be great, they just have to be cheap, mobile, and commanders so they can serve as raiders. They won't hold up against a titan, but if you can get 4 dragons for 1 geared out titan that seems pretty reasonable.
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Old June 6th, 2008, 07:22 PM
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Hoplosternum Hoplosternum is offline
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Default Re: The (not really) Official Endgame Summon Threa

It should be fairly straight forward to do a mod with a couple of late end (Summon 8 or 9) Titan & Dragon type chassis for Nature, Fire, Water, Air and possibly Earth.

I think the really good restricted Pretenders like the Gorgan should not be used. Leave them for wishes or their powers. I would make sure most have limited 'special' powers. Just some resistances - the Air ones being shock resistant perhaps. Rather than stack them up with fear and awe etc.

They just need a small number of magic paths with the Titan types either costing more (or being at 9 and the Dragon types at 8?) or require very high caster levels. They don't need to be as cheap as tartarians or compete with the Angels.
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Old June 7th, 2008, 05:35 AM

PyroStock PyroStock is offline
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Default Re: The (not really) Official Endgame Summon Threa

If a size 6 Tartarian Monstrum can wear a helm than many other monster-types can be given head slot(s). Monster-types can also be given up to 4 misc slots, magical paths and good base equipment/stats/abilities at an attractive price. There are plenty of variables to adjust so they can compete.

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the game really steers away from stereotypical fantasy. I'm sure everyone has noticed that none of the Norse inspired nations have dwarves, because dwarves and elves are totally overdone from a fantasy perspective. I suspect that's also why there aren't as many dragons in the game as there could be.
EA Vanheim & MA Vanheim have "dwarven smiths".
EA Helheim has svartalfs (referred to as "sinister dwarves" in the game).

The ghost, skeleton and some others are very stereotypical. Dominions3 simply includes atypical fantasy from mythology as well. Since Dominions3 takes ideas from mythology worldwide it's not surprising the developers didn't get everything in, like elves (unless you consider svartálfs to be svartálfars ).
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