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June 7th, 2008, 10:11 AM
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General
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Join Date: Oct 2007
Location: Poland
Posts: 3,414
Thanks: 26
Thanked 73 Times in 49 Posts
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Re: RAND REDUX
Yeah, just yeah! I just hope I get some decent nation that time, not Atlantis  Hmm... I would be really happy with some resource heavy nation for a change, never really played them.
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June 7th, 2008, 10:15 AM
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General
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Join Date: Jul 2004
Location: Portland, ME (USA)
Posts: 3,241
Thanks: 31
Thanked 65 Times in 18 Posts
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Re: RAND REDUX
I am happy with any victory condition, because I am just hosting. We'll got with whatever the majority of players prefers, if there is a clear preference.
VP's in capitals is a good way to go, of course. Or, we could do a % of provinces with no VP's, etc. Whichever.
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June 7th, 2008, 04:27 PM
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General
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Join Date: Sep 2003
Location: Tel Aviv, Israel
Posts: 3,465
Thanks: 511
Thanked 162 Times in 86 Posts
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Re: RAND REDUX
Quote:
PashaDawg said:
I am happy with any victory condition, because I am just hosting. We'll got with whatever the majority of players prefers, if there is a clear preference.
VP's in capitals is a good way to go, of course. Or, we could do a % of provinces with no VP's, etc. Whichever.
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Would something between 60%-70% controlled provinces work?
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June 7th, 2008, 04:41 PM
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Lieutenant General
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Join Date: Dec 2003
Location: Alaska
Posts: 2,968
Thanks: 24
Thanked 221 Times in 46 Posts
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Re: RAND REDUX
I think that might result in just a different kind of teleport grab. Capital only VPs have their flaws, but I think they are probably still the most reasonable way to go.
EDIT: I also think 160 provinces is fine for 13 players, so I hope we do end up using Rim of Darkness.
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June 7th, 2008, 05:10 PM
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Second Lieutenant
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Join Date: Oct 2004
Location: Sacramento, CA
Posts: 436
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: RAND REDUX
Same victory conditions as before is fine with me, 50% Capital VPs (7 of 13).
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June 7th, 2008, 05:20 PM
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General
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Join Date: Oct 2007
Location: Poland
Posts: 3,414
Thanks: 26
Thanked 73 Times in 49 Posts
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Re: RAND REDUX
Capitol VPs seem fine. I also like the idea of 3 turn hold to make it count, but that is not really necessary with forts...
QM:
12 provs per player?
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June 7th, 2008, 05:27 PM
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Colonel
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Join Date: Oct 2007
Location: in a sleepy daze
Posts: 1,678
Thanks: 116
Thanked 57 Times in 33 Posts
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Re: RAND REDUX
I vote for a Cap VP game.
They seem to end before getting too bogged down and are more interesting by having critical provinces.
Thanks for organizing this Pasha, especially since you are not even playing. 
__________________
i crossed blades with the mightiest warriors of the golden age. i witnessed with sorrow the schism that led to the passing of legends. now my sword hangs in its scabbard, with nothing but memories to keep it warm.
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June 7th, 2008, 05:38 PM
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Lieutenant General
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Join Date: Dec 2003
Location: Alaska
Posts: 2,968
Thanks: 24
Thanked 221 Times in 46 Posts
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Re: RAND REDUX
Quote:
Zeldor said:
QM:
12 provs per player?
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Sounds about right.
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