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  #1  
Old May 6th, 2002, 11:42 PM
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Default Re: More stupid newbie tricks ( questions ) !

quote:
Originally posted by Dogberry:

...I must admit this is quite the game. It has tons of depth...



TURBO TAX has more depth, but the replay s--ks.
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Old May 7th, 2002, 12:53 PM

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Default Re: More stupid newbie tricks ( questions ) !

Wardad:
I don't know whether that's supposed to be praise or critisism, but it's humorous none the less!
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Old May 14th, 2002, 08:17 AM
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Default Re: More stupid newbie tricks ( questions ) !

Ok... getting a little more sophisticated now. What exactly are the effects of Counter-Intel 1, 2 & 3 ? Are they accumalative ? Will be starting to play some MP fairly soon & this could be real important in a more mature game.

I know the AI is pretty much a complete doofus in this area.

Dog

[ May 14, 2002, 07:18 AM: Message edited by: Dogberry ]
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Old May 14th, 2002, 10:54 AM
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Default Re: More stupid newbie tricks ( questions ) !

Quote:
Originally posted by Dogberry:
Ok... getting a little more sophisticated now. What exactly are the effects of Counter-Intel 1, 2 & 3 ? Are they accumalative ? Will be starting to play some MP fairly soon & this could be real important in a more mature game.

I know the AI is pretty much a complete doofus in this area.

Dog
How I think it works:

When enemy completes an intel project against you, SE IV subtracts its cost from accumulated intel points in one of your counter-intel projects. If result is negative, intel project hits you. Higher level projects can have more points and stop high-level sabotage which can cost more than full low-level counter-intel project.
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Old May 14th, 2002, 04:54 PM

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Default Re: More stupid newbie tricks ( questions ) !

Quote:
Originally posted by oleg:
When enemy completes an intel project against you, SE IV subtracts its cost from accumulated intel points in one of your counter-intel projects. If result is negative, intel project hits you. Higher level projects can have more points and stop high-level sabotage which can cost more than full low-level counter-intel project.[/QB]
and you have some counter-intel bonus (10-30% i am not sure)
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Old May 15th, 2002, 12:40 PM
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Default Re: More stupid newbie tricks ( questions ) !

ISTR that the higher-level counterintel projects also add a multiplier to defense. In other words, I think each point spent for counterintel level 2 counts as 2 points of defense, and each point of counterintel level 3 counts as 3 points of defense. (And the settings.txt file shows that intel defense gets a 20% bonus on top of that).

Someone on this board claims to have tested & verified the above, but I can't remember who did it or when...
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Old May 15th, 2002, 09:52 AM
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Default Re: More stupid newbie tricks ( questions ) !

Quote:
Originally posted by DirectorTsaarx:
ISTR that the higher-level counterintel projects also add a multiplier to defense. In other words, I think each point spent for counterintel level 2 counts as 2 points of defense, and each point of counterintel level 3 counts as 3 points of defense. (And the settings.txt file shows that intel defense gets a 20% bonus on top of that).

Someone on this board claims to have tested & verified the above, but I can't remember who did it or when...
That was me not long ago and your statement is absolutely correct. You can change this by editing the intel project files:
Effect Amount := 1
in the counter intel projects will give you only one effective point for defense, values of 2 or 3 will double or triple the effect of your counter intel points.
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