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June 10th, 2008, 02:05 AM
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General
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Join Date: Sep 2004
Location: Irving, TX
Posts: 3,207
Thanks: 54
Thanked 60 Times in 35 Posts
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Re: Next patch
I will play the CB mod. In fact I am playing it right now in one MP game. It's good, but I prefer vanilla. I think the game should be played as most new players would play it, without mods.
__________________
Be forewarned, anything I post is probably either 1) Sophomoric humor, 2) Satire, 3) A gross exaggeration of the power I currently possess, 4) An outright lie, or 5) Drunken ramblings.
I occasionally post something useful.
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June 10th, 2008, 03:40 AM
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First Lieutenant
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Join Date: Mar 2007
Posts: 651
Thanks: 4
Thanked 8 Times in 7 Posts
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Re: Next patch
I fail to see how CB makes all spells and units equally useful, to be honest. Still no use for vyvern, giant eagle and bog beast, etc etc.
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June 10th, 2008, 04:15 AM
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Lieutenant General
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Join Date: Dec 2003
Location: Alaska
Posts: 2,968
Thanks: 24
Thanked 221 Times in 46 Posts
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Re: Next patch
Quote:
Kuritza said:
Still no use for vyvern, giant eagle and bog beast, etc etc.
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This is always debatable, but I've used wyverns, for instance, to great effect in CB. Try MA Man and use dragon master and you can get a very large force early game. I have used and seen used:
Summon animals
Summon Bane
Summon Sea Dogs
Prison of Fire
Bind Bone Fiends
Harm
Summon Sea lions
... etc.
And that's just the spells.
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June 10th, 2008, 05:05 AM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
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Re: Next patch
Those are indeed an _exceptionally_ cool set of fixes.
Quote:
Definitely very happy to see the maximum number of commanders and units increased!! This is terrific news!
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I thought you would be happy NTJedi!
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June 10th, 2008, 01:19 PM
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General
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Join Date: Sep 2003
Location: Tel Aviv, Israel
Posts: 3,465
Thanks: 511
Thanked 162 Times in 86 Posts
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Re: Next patch
I wonder if IW could give us the numbers of the new limits. Just so we could do rough calculations of how big a maps we can play with Pan or Ermor.
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June 10th, 2008, 01:46 PM
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Captain
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Join Date: Aug 2003
Posts: 883
Thanks: 0
Thanked 13 Times in 5 Posts
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Re: Next patch
Quote:
WraithLord said:
I wonder if IW could give us the numbers of the new limits. Just so we could do rough calculations of how big a maps we can play with Pan or Ermor.
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Maximum number of units have been increased by two and maximum number of commanders by four.
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June 10th, 2008, 01:53 PM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
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Re: Next patch
By two?!! Well that won't make a lot of difference then!
[I am being a pain. I presume JO meant a factor of two.]
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June 10th, 2008, 01:55 PM
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General
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Join Date: Oct 2007
Location: Poland
Posts: 3,414
Thanks: 26
Thanked 73 Times in 49 Posts
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Re: Next patch
Percent? Or 2 more units and 4 more commanders? 
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June 10th, 2008, 06:35 PM
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General
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Join Date: May 2004
Location: Seattle, WA
Posts: 3,011
Thanks: 0
Thanked 45 Times in 35 Posts
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Re: Next patch
Quote:
Kuritza said:
I fail to see how CB makes all spells and units equally useful, to be honest.
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Thankfully, thats not what CB is supposed to do. If all units were equal, the game would become boring. CB is supposed to make more units/spells etc, useful (at the very least a niche use) rather than having one set of units that are good and the rest that are useless, as in Vanilla.
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