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June 11th, 2008, 04:12 PM
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First Lieutenant
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Join Date: May 2007
Location: Reading, PA
Posts: 724
Thanks: 93
Thanked 37 Times in 27 Posts
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Re: Endgame
I also don't finish games. Can't remember the last game I finished, probably been a year or more.
The problem for me is the time I spend doing a turn near the end. I'll sneak 2 hours in at the end of the night and only get 2 turns in. So I start a new game, let the last one languish on the save game list for a couple of months (because I'm going to go back and finish it), then delete all of them and start the cycle again.
I switched to easy research a few months ago, just so I can use more high level spells. I also find the AI is much tougher on that research level.
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Men do not quit playing because they grow old; they grow old because they quit playing.
Oliver Wendell Holmes
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June 11th, 2008, 04:18 PM
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Major General
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Join Date: Mar 2007
Location: Seattle
Posts: 2,497
Thanks: 165
Thanked 105 Times in 73 Posts
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Re: Endgame
Really? I've been thinking about easy research for the same reason, but I was reluctant because it felt like changing "the rules" for the sake of my own convenience. If it helps the AI I can justify it on those grounds.
-Max
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Bauchelain - "Qwik Ben iz uzin wallhax! HAX!"
Quick Ben - "lol pwned"
["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
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June 11th, 2008, 04:26 PM
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General
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Join Date: Apr 2005
Posts: 3,327
Thanks: 4
Thanked 133 Times in 117 Posts
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Re: Endgame
I'm pretty much in the same boat. I've started playing smaller games. No more than 6-7 opponents. That tends to keep the turns a playable length and keeps most of the game where the AI is still vaguely competent.
I still don't finish most of them.
Started playing with victory conditions too, but I find that annoying. Either I'm already bored with it or they kick in while I'm still having fun.
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June 11th, 2008, 04:53 PM
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Major
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Join Date: Mar 2008
Location: Moscow, Russia
Posts: 1,045
Thanks: 177
Thanked 23 Times in 21 Posts
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Re: Endgame
I've also began to change victory conditions (use VPs, to be exact). Though it actually allows to skip what is usually called lategame.
I think the reason is twofold: first, the MoM had a quite beautiful ending, together with point systems which allowed to mark how good your performance was this time; second, it contained some interesting quirks possible to use in lategame only (artifact creation, Spell of Mastery), together with some targets which you could take only at this levels (strong nodes & dungeons). Also, it had initial restrictions in research which could be partially lifted in endgame.
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June 11th, 2008, 06:15 PM
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Major General
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Join Date: Aug 2000
Location: Mountain View, CA
Posts: 2,162
Thanks: 2
Thanked 4 Times in 4 Posts
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Running experiments.
Trying summons I've never cast before, using odd combinations of equipment, fielding bizarre jokes (Bob Dylan the Gargoyle with the Stone Sword; an army of mechanical men led by a mechanical man in a flying ship; making a hydra prophet; wishing for a blood slave, GoRing her, and turning her into an SC in a massive investment of gems...).
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Are we insane yet? Are we insane yet? Aiiieeeeee...
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June 11th, 2008, 06:20 PM
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General
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Join Date: Oct 2007
Location: Poland
Posts: 3,414
Thanks: 26
Thanked 73 Times in 49 Posts
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Re: Running experiments.
Juggernauts on flying carpets rule actually.
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