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Old April 29th, 2002, 02:15 AM
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Default Re: Some comments on Proportions Mod

Yes, although colonies take a long time (and much resource investment) to build, and are of course quite weak compared to standard SE4 (while the homeworld is much stronger), they are still an effective way to eventually build up an advantage over other empires in resources, research, and intelligence.

Colonies' resupply, shipyard, and resource storage abilities can also be very useful. ZeroAdunn experienced how resource storage can be very important, and can Last a long time in Proportions if you let it build up. A storage facility can store 10 to 20 years of production from a facility (or one to two years' net mineral output of a cultural center), so it may be worthwhile to build up some stockpiling capacity and fill it with surplus during times of peace, so as to be able to sustain a larger fleet during times of war. Holding a large part of the fleet in mothball reserve during peacetime may be worthwhile, as well.

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quote:
Originally posted by ZeroAdunn:
Everyone says the colonies aren't important in proportions. I don't think this is true. In my most recent game I turned mega evil, and thus lost all of my treaties. When this happened I realised that I had a national defecit of 94,000 (with a storage of about 1,600,000) minerals. It was then that I realised that my colonies were painfully neglected. After pouring all of my research into mining and mothbolling nearly all of my ships in the mean time (I had a fleet of 40 high tech transports cruising the universe at the time) And just barely got my budget down to where I was only losing 5,000 minerals. Eventually Igot my facilities upgraded and managed to rebuild my funds, took both full upgrades till I finally was able to unmothball my fleet.

I had 13 battlestations at the time which I never mothballed and were the only thing keeping my enemies at bay.

[ 28 April 2002: Message edited by: ZeroAdunn ]

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Old April 29th, 2002, 02:29 PM
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Default Re: Some comments on Proportions Mod

Actually, the major reason I want to double population growth and reduce pop. mass is to reduce the late game micromanagement. In standard Proportions I had to shuffle population to my first colony during whole game. Population transports made up 90% of my navy. After making these changes I actually managed to fill first colonies (after many and many turns, but still) and redirect transports to newer colonies.

As to homeworld development, I push very hard to research computers. Once I have robotoid factory II and central computer center II, I scrap resuply depot and spaceport and build these facilities. Later on I also build system-wide facilities in the home system ASAP. I also like to play religues because of nature shrine. 1-3% per year improve in home world values goes long way to fortify your economy ! I also tried to build value improvement plants on homeworld, but since you have only two available slots still keeps nature shrine very important.

[ 29 April 2002: Message edited by: oleg ]

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Old April 29th, 2002, 03:29 PM

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Default Re: Some comments on Proportions Mod

Do Value Improvement Plants (which affect only that planet (maybe sector?)) stack with system-wide Nature Shrine?

dang, that'd be cool....
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Old April 29th, 2002, 04:39 PM

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Default Re: Some comments on Proportions Mod

quote:
Originally posted by oleg:
[QB]Actually, the major reason I want to double population growth and reduce pop. mass is to reduce the late game micromanagement. In standard Proportions I had to shuffle population to my first colony during whole game. Population transports made up 90% of my navy. After making these changes I actually managed to fill first colonies (after many and many turns, but still) and redirect transports to newer colonies.



Actually I've found Pop transports fleet do not create micromanagement : build 4-5 ships, group them, give them "move to HW/Load/Move to col/Unload" repeating orders and dang, you've just established a passenger line ...
Ok, it's more difficult when you come at war ...
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Old April 29th, 2002, 06:01 PM
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Default Re: Some comments on Proportions Mod

Yup need LOT'S O Transports great mod tho I am running it now started out with all tech (AI too) takes time to build up but I kickin butt and taking names
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