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April 29th, 2002, 08:10 PM
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Colonel
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Re: Devnull Mod Gold Version 1.60
LOL It IS MONDAY!!!!!! 
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April 30th, 2002, 06:47 AM
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Private
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Re: Devnull Mod Gold Version 1.60
Seems I can't load v1.51 savegames into v1.60. Is there a fix?
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April 30th, 2002, 08:45 AM
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Brigadier General
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Re: Devnull Mod Gold Version 1.60
quote: Originally posted by afried:
Seems I can't load v1.51 savegames into v1.60. Is there a fix?
Is this a simultaneous or turn based game? SE4 will not load any simultaneous games after a change of the data files.
Rollo
edited post after second thought
[ 30 April 2002: Message edited by: Rollo ]
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April 30th, 2002, 07:00 PM
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National Security Advisor
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Re: Devnull Mod Gold Version 1.60
Rollo: it will, BUT you have to log on as the host first and press end turn (IIRC) that 'resets' the data files.
Phoenix-D
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Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
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April 30th, 2002, 08:56 PM
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Brigadier General
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Re: Devnull Mod Gold Version 1.60
quote: Originally posted by Phoenix-D:
Rollo: it will, BUT you have to log on as the host first and press end turn (IIRC) that 'resets' the data files.
Phoenix-D
Ah, good to know. That's news to me (obviously  ). So, afried, does Phoenix's hint solve your problem?
Rollo
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April 30th, 2002, 09:14 PM
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National Security Advisor
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Re: Devnull Mod Gold Version 1.60
There are some data file changes that will prevent any processing of the truns, even by the host. Adding entries to the racial traits file for example.
Geoschmo
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April 30th, 2002, 09:28 PM
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National Security Advisor
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Re: Devnull Mod Gold Version 1.60
True. I forgot about that problem.
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Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
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