|
|
|
|
 |

June 15th, 2008, 05:26 PM
|
|
Corporal
|
|
Join Date: Aug 2004
Location: Montreal
Posts: 186
Thanks: 21
Thanked 16 Times in 7 Posts
|
|
Re: Warhammer \"Chaos Undivided\" race mod
From the previous thread:
Quote:
Noble713 said:
1. Greater Daemons. I've summoned all except for a Bloodthirster and have been rather disappointed. Why aren't they all commanders? I summoned them with the intention of having each leading its own daemon host, and instead I'm stuck trying to dig up a nature mage to give them the Gift of Reason. I don't even know what their combat performance is like (their stats are great) because they haven't left my capital.
2. Graphics tweaks for the chaos warriors/champions/lords would be greatly appreciated and flavorful.
3. Ooo, it would be nifty to have heroes from the actual Warhammer mythos. I might contribute on this, digging up the relevant fluff/stats and trying to find imagery. I've never done any Dom3 modding, maybe it's time I started.
|
Sorry to have been away for so long Noble.
The greater daemons are seriously powerful beasts and requiring a gift of reasoning was seen by me as an additional balancing feature. However you don't need to go searching for a nature mage to do this with Chaos. The Lord of Tzeentch can cast the spell; "Imbue Chaos", which is a slightly more expensive astral version of 'gift of reason'.
Graphic tweaks will still be coming and any aid towards fluff/stats for heroes is welcome as well.
|

June 15th, 2008, 05:40 PM
|
|
Corporal
|
|
Join Date: Jun 2008
Posts: 80
Thanks: 2
Thanked 23 Times in 16 Posts
|
|
Re: Warhammer \"Chaos Undivided\" race mod
It appears the mod attached in the first post isn't meant for playing - "hack" is at the end of the name, and the starting units are a pair of sorcerers with 4+ in all magic paths.
Misupload of an internal testing version, perhaps?
__________________
Involved in:
Pax Malazica, bringing the Malazan Empire to Dominions 3.
Fate/Sprite Works, a mod including my left-over practice sprites as summonable units.
|

June 15th, 2008, 05:50 PM
|
|
Corporal
|
|
Join Date: Aug 2004
Location: Montreal
Posts: 186
Thanks: 21
Thanked 16 Times in 7 Posts
|
|
Re: Warhammer \"Chaos Undivided\" race mod
Quote:
Calchet said:
It appears the mod attached in the first post isn't meant for playing - "hack" is at the end of the name, and the starting units are a pair of sorcerers with 4+ in all magic paths.
Misupload of an internal testing version, perhaps?
|
ARGH! Oops.
Thank you Calchet, yes that was indeed a test mod. You are supposed to start with a Chaos Cultist and a Champion of Khorne. I've re-uploaded the mod. Sorry to you and whomever was the other person who downloaded it.
(That's the second time I have done that, uploaded a test file. I'll have to pay closer attention.)
|

June 15th, 2008, 08:55 PM
|
|
Corporal
|
|
Join Date: Jul 2007
Location: New Castle, Delaware
Posts: 67
Thanks: 10
Thanked 0 Times in 0 Posts
|
|
Re: Warhammer \"Chaos Undivided\" race mod
Now there are at least 5 Warhammer nation mods and we have a wonderful Warhammer map. [img]/threads/images/Graemlins/VikingHelm.gif[/img]
|

June 17th, 2008, 08:48 AM
|
 |
General
|
|
Join Date: Sep 2003
Location: Tel Aviv, Israel
Posts: 3,465
Thanks: 511
Thanked 162 Times in 86 Posts
|
|
Re: Warhammer \"Chaos Undivided\" race mod
How 5?- We have Skaven, Ogre and Chaos.
|

June 17th, 2008, 08:54 AM
|
|
BANNED USER
|
|
Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
|
|
Re: Warhammer \"Chaos Undivided\" race mod
Skaven, Ogres, Tomb Kings, Chaos (though I haven't tried it), Dark Elves (though I haven't tried them).
|

June 17th, 2008, 12:36 PM
|
 |
Second Lieutenant
|
|
Join Date: Jul 2007
Location: country of stinky fromages
Posts: 564
Thanks: 29
Thanked 15 Times in 13 Posts
|
|
Re: Warhammer \"Chaos Undivided\" race mod
The dark elves mod is not finished (not even a beta), but we have a nice high/wood elves mod, even if it is not quite warhammerish to merge the two blend of elves.
__________________
10 times more numerous, by nigth and backstabbing.
Senior member of the GLIN !
|
| Thread Tools |
|
|
| Display Modes |
Hybrid Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|