.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Air Assault Task Force- Save $8.00
winSPWW2- Save $5.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

Reply
 
Thread Tools Display Modes
  #1  
Old June 15th, 2008, 05:26 PM

Panpiper Panpiper is offline
Corporal
 
Join Date: Aug 2004
Location: Montreal
Posts: 186
Thanks: 21
Thanked 16 Times in 7 Posts
Panpiper is on a distinguished road
Default Re: Warhammer \"Chaos Undivided\" race mod

From the previous thread:
Quote:
Noble713 said:
1. Greater Daemons. I've summoned all except for a Bloodthirster and have been rather disappointed. Why aren't they all commanders? I summoned them with the intention of having each leading its own daemon host, and instead I'm stuck trying to dig up a nature mage to give them the Gift of Reason. I don't even know what their combat performance is like (their stats are great) because they haven't left my capital.

2. Graphics tweaks for the chaos warriors/champions/lords would be greatly appreciated and flavorful.

3. Ooo, it would be nifty to have heroes from the actual Warhammer mythos. I might contribute on this, digging up the relevant fluff/stats and trying to find imagery. I've never done any Dom3 modding, maybe it's time I started.
Sorry to have been away for so long Noble.

The greater daemons are seriously powerful beasts and requiring a gift of reasoning was seen by me as an additional balancing feature. However you don't need to go searching for a nature mage to do this with Chaos. The Lord of Tzeentch can cast the spell; "Imbue Chaos", which is a slightly more expensive astral version of 'gift of reason'.

Graphic tweaks will still be coming and any aid towards fluff/stats for heroes is welcome as well.
__________________
Chaos Undivided Race Mod
Reply With Quote
  #2  
Old June 15th, 2008, 05:40 PM

Calchet Calchet is offline
Corporal
 
Join Date: Jun 2008
Posts: 80
Thanks: 2
Thanked 23 Times in 16 Posts
Calchet is on a distinguished road
Default Re: Warhammer \"Chaos Undivided\" race mod

It appears the mod attached in the first post isn't meant for playing - "hack" is at the end of the name, and the starting units are a pair of sorcerers with 4+ in all magic paths.

Misupload of an internal testing version, perhaps?
__________________
Involved in:
Pax Malazica, bringing the Malazan Empire to Dominions 3.
Fate/Sprite Works, a mod including my left-over practice sprites as summonable units.
Reply With Quote
  #3  
Old June 15th, 2008, 05:50 PM

Panpiper Panpiper is offline
Corporal
 
Join Date: Aug 2004
Location: Montreal
Posts: 186
Thanks: 21
Thanked 16 Times in 7 Posts
Panpiper is on a distinguished road
Default Re: Warhammer \"Chaos Undivided\" race mod

Quote:
Calchet said:
It appears the mod attached in the first post isn't meant for playing - "hack" is at the end of the name, and the starting units are a pair of sorcerers with 4+ in all magic paths.

Misupload of an internal testing version, perhaps?
ARGH! Oops.

Thank you Calchet, yes that was indeed a test mod. You are supposed to start with a Chaos Cultist and a Champion of Khorne. I've re-uploaded the mod. Sorry to you and whomever was the other person who downloaded it.

(That's the second time I have done that, uploaded a test file. I'll have to pay closer attention.)
__________________
Chaos Undivided Race Mod
Reply With Quote
  #4  
Old June 15th, 2008, 08:55 PM

Zentar Zentar is offline
Corporal
 
Join Date: Jul 2007
Location: New Castle, Delaware
Posts: 67
Thanks: 10
Thanked 0 Times in 0 Posts
Zentar is on a distinguished road
Default Re: Warhammer \"Chaos Undivided\" race mod

Now there are at least 5 Warhammer nation mods and we have a wonderful Warhammer map. [img]/threads/images/Graemlins/VikingHelm.gif[/img]
Reply With Quote
  #5  
Old June 17th, 2008, 08:48 AM
WraithLord's Avatar

WraithLord WraithLord is offline
General
 
Join Date: Sep 2003
Location: Tel Aviv, Israel
Posts: 3,465
Thanks: 511
Thanked 162 Times in 86 Posts
WraithLord is on a distinguished road
Default Re: Warhammer \"Chaos Undivided\" race mod

How 5?- We have Skaven, Ogre and Chaos.
Reply With Quote
  #6  
Old June 17th, 2008, 08:54 AM

Sombre Sombre is offline
BANNED USER
 
Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
Sombre is on a distinguished road
Default Re: Warhammer \"Chaos Undivided\" race mod

Skaven, Ogres, Tomb Kings, Chaos (though I haven't tried it), Dark Elves (though I haven't tried them).
Reply With Quote
  #7  
Old June 17th, 2008, 12:36 PM
Humakty's Avatar

Humakty Humakty is offline
Second Lieutenant
 
Join Date: Jul 2007
Location: country of stinky fromages
Posts: 564
Thanks: 29
Thanked 15 Times in 13 Posts
Humakty is on a distinguished road
Default Re: Warhammer \"Chaos Undivided\" race mod

The dark elves mod is not finished (not even a beta), but we have a nice high/wood elves mod, even if it is not quite warhammerish to merge the two blend of elves.
__________________
10 times more numerous, by nigth and backstabbing.

Senior member of the GLIN !
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 06:38 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.