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June 18th, 2008, 04:36 PM
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Private
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Join Date: Jun 2007
Location: leiden holland
Posts: 9
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Re: Star Wars Mod - continued
I applaud the effort you've made with this mod, though I do have one small point of criticism:
The battle music. The first two lines from the operatic opening to the phantom menace "the duel of the fates" gets on my nerves. so i've changed it.
but other than that, good work
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June 18th, 2008, 06:02 PM
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Private
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Join Date: Oct 2007
Location: Seattle, Wa
Posts: 49
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Re: Star Wars Mod - continued
Yeah, the music can do that. I couldn't find anything else.
Originally, I was only going to have that music playing when the Episode IV and Episode VI Death Stars were in battles, but I couldn't swing it.
I will be doing one more version of the mod, which I was planning on changing some of the sound work.
(It will be some time before I do the the next mod. Most of my time is now used for designing a board game.)
If you find anything else annoying or some mistakes, please let me know.
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June 20th, 2008, 02:04 PM
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Private
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Join Date: Jun 2008
Posts: 3
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Re: Star Wars Mod - continued
Amazing mod, well done! Having lots fun playing it...
So many great items, I love the star charts too! :-)
Wish I could add new weapons to the empty slots.
You must have worked really hard making this, wow.
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July 6th, 2008, 03:33 AM
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Corporal
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Join Date: May 2006
Location: Hungary
Posts: 57
Thanks: 1
Thanked 2 Times in 2 Posts
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Re: Star Wars Mod - continued
It seems it is only me, but after selecting the mission the game crashes badly for me... Any Idea why?
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July 6th, 2008, 10:04 AM
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Private
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Join Date: Jun 2008
Posts: 3
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Re: Star Wars Mod - continued
Oh yeah, happens for me as well, I think you have to accept the settings that are set as default then it doesnt crash. I also managed to work it with a couple different settings, but you can't play with large x 3.
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July 9th, 2008, 11:00 AM
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Private
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Join Date: Jul 2008
Posts: 8
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Re: Star Wars Mod - continued
I am very excited to try this mod, but it crashes for me everytime I begin, regardless of the settings. It crashes after the intro dialogue "your request for a ship has been granted, blah, blah." The combat simulator works fine, though.
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July 9th, 2008, 02:51 PM
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Private
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Join Date: Jul 2008
Posts: 8
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Re: Star Wars Mod - continued
I got the MOD working, so here's a bit of feedback with what I am finding.
1. The Z-95's seem to be way more effective than the X-Wings - in ANYTHING. My Z-95's ripped a Star Destroyer to shreds in seconds while my X-Wings could barely dent a corvette in combat. It doesn't matter what I take on, the Z-95's kick ***, the X-Wings get blown out of the sky in two seconds. I think it should be the other way around.
2. Capital ships seem to be completely useless against fighters. Shouldn't they be able to mount guns that work better against fighters? I can't seem to mount many of the guns that would be useful against fighters and the Flak guns seem to be of little use, especially since I can only find one of them.
3. With the Bith fighters having the teleporting ability of the Zorg, it makes them almost unbeatable in combat. They take a few shots, jump to a new location and by the time my ships can get their guns pointed at them, their shields have gone back to full.
Anyways, I can tell you've done a lot of hard work on this mod and it is lots of fun, but I think it's a bit unbalanced in combat. Keep up the good work. If I can help with anything, let me know.
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August 19th, 2008, 02:47 PM
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Corporal
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Join Date: May 2006
Location: Hungary
Posts: 57
Thanks: 1
Thanked 2 Times in 2 Posts
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Re: Star Wars Mod - continued
Are there any progress on this mod? The crashes are really annoying and this great mod does not deserves this... I'd love to play it but I'd rather not if it freezes my sysstem... Please cure this!
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