.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

The Falklands War: 1982- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

Reply
 
Thread Tools Display Modes
  #1  
Old June 19th, 2008, 12:22 AM
Ballbarian's Avatar

Ballbarian Ballbarian is offline
Colonel
 
Join Date: May 2005
Location: Kansas, USA
Posts: 1,538
Thanks: 289
Thanked 194 Times in 94 Posts
Ballbarian will become famous soon enough
Default Re: RanDom v2.03 - Map gen & Semirandomizer... Upd

Gandalf,
That was such an absolutely fantastic post that it deserves to be repeated with a full quote.

Quote:
On the subject of Documentation...
As I often said (and was finally proven out with the manual for the 3rd version of Dominions) waiting for the programmer to document is not the best idea. By the time a programmer (or mapper, or modder, scripter, etc) gets their love-child to work they tend to be beyond writing for a brand-new user. They dont think like a newbie and dont come up with newbie questions. And any answers tend to not be newbie answers. They are too deep into the subject. And we dont really WANT them to back out of that deep spot since they are hopefully thinking on the next version. (a very general stereotype of course and not true of every programmer)

The BEST documentation IMHO is when a new user, with abit of writing skill, takes good notes while they are learning the program. Write down the questions that came up and the answers you got. Translate the programmers short answers into new-user full english. Maybe even add charts and screenshots. Etc, etc, etc. Not only is it great for the community but its a nice way to thank a developer by offering them "just a quick little thing I did that you can use for documentation". Most of them will appreciate it.
I know that I would appreciate someone taking something like that upon themselves.

Not that I am begging or anything.

(Please, oh please won't somebody save me!!!)

...uh...I mean, well, yeah.
__________________
RanDom v2 - Map gen & Semirandomizer.
Province Editor - Custom province creation made easier.
God Editor - Custom pretender creation made easier.
Map Forge - Map editor
Reply With Quote
  #2  
Old June 19th, 2008, 01:23 AM

Panpiper Panpiper is offline
Corporal
 
Join Date: Aug 2004
Location: Montreal
Posts: 186
Thanks: 21
Thanked 16 Times in 7 Posts
Panpiper is on a distinguished road
Default Re: RanDom v2.03 - Map gen & Semirandomizer... Upd

Quote:
Ballbarian said:
I know that I would appreciate someone taking something like that upon themselves.

Not that I am begging or anything.

(Please, oh please won't somebody save me!!!)
Heh, not just save you, but save the rest of us as well. (Ok, maybe just me.)

I fear I remain utterly clueless. I have tried exactly the same as yourself, removing all changes made by the program then running it again.

"I suspect that you have 'Desired Num Players' value on the 'Starts' tab..."

Oh boy. Er... There's a tab? When I run SemiRandom I get a DOS sceen that requests that I input a filename. If I try to run the RanDom program, I get an error message saying it can't find SemiRandom.cfg even though it's sitting right where the extraction put it, in the SemiRandom folder right above the RanDom program. The documentation (which is for version 0.80 by the way) describes the first 8 or 9 entries in the .cfg file, but the rest are undefined, so I have no way of knowing what to hack. The SemiRandom.cfg file looks like this:

F:\Program Files (x86)\dominions3\SemiRandom
100
1
0
25
25
-1
-1
-1
-1
-1
7
6
0
2
EA
-1
4
0
4
255 205 000 225
GANPLAINS

Or maybe I should just ask you to post that modified Faerun file? ;-)
__________________
Chaos Undivided Race Mod
Reply With Quote
  #3  
Old June 19th, 2008, 01:58 AM
Ballbarian's Avatar

Ballbarian Ballbarian is offline
Colonel
 
Join Date: May 2005
Location: Kansas, USA
Posts: 1,538
Thanks: 289
Thanked 194 Times in 94 Posts
Ballbarian will become famous soon enough
Default Re: RanDom v2.03 - Map gen & Semirandomizer... Upd

I will attach the modified Faerun file to this post.

For what it is worth, the following is from the SemiRandom 107 code and may give you a fair idea of what the additional values are associated with:
Code:

line input #1 path$
line input #1 fiddleXP REM <=0 means block #xp lines to keep Hall of Fame clear of Independents. 1 to allow.
line input #1 fiddlePercent
line input #1 fiddleName
line input #1 showNeed
line input #1 hotPercent
line input #1 colPercent
line input #1 cldband1 REM -1 means realworld climate bands not defined
line input #1 tmpband1 REM otherwise the values are prov# ranges.
line input #1 hotband
line input #1 tmpband2
line input #1 cldband2
line input #1 numPlayers REM -1 means use DEFAULT_PROVPERPLAYER or provPerPlayer (0=NO START PLACEMENTS)
line input #1 aiLandPlayers REM 0=NO AI LAND PLAYER PLACEMENTS
line input #1 aiSeaPlayers REM 0=NO AI SEA PLAYER PLACEMENTS
line input #1 aiDifficulty REM 1 to 5 (2=standard)
line input #1 selectedEra$ REM values= EA, MA, LA
line input #1 provPerPlayer REM -1 means use DEFAULT_PROVPERPLAYER or numPlayers
line input #1 minNeighCount REM -1 means use DEFAULT_MINNEIGHCOUNT
line input #1 maxSeaStarts REM -1 means use default of 3.
line input #1 enforcedSpace REM -1 means no space enforcement, otherwise value entered enforced.
line input #1 mapTextColor$ REM -1 means don't set, otherwise = Red Green Blue Alpha (000-255)
line input #1 map$



I will try figure out what is going on with your error message (with RanDom) after a good nights sleep!
__________________
RanDom v2 - Map gen & Semirandomizer.
Province Editor - Custom province creation made easier.
God Editor - Custom pretender creation made easier.
Map Forge - Map editor
Reply With Quote
Reply

Bookmarks

Tags
custom, generator, gods, independents, map, provinces, random, semirandom, starts

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 03:16 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2026, Shrapnel Games, Inc. - All Rights Reserved.