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  #1  
Old June 19th, 2008, 03:10 PM
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Default Re: The AI Improvement Thread

Renojustin the AI thread is great but should be organized like the shortlist threads created by Edi, such as the shortlist bug thread. This type of organization has really helped the developers use their time more effectively.

now here's a major AI issue which existed since the days of DOM_2:
AI sending its Pretender into the Arena Death Match Problem

It becomes quickly obvious the AI should never send its pretender into the arena death match when 5+ AI pretenders are being killed by each arena death match event.

Suggested Fix: Every pretender has a pretender tag... any unit with the pretender tag needs to be prevented from participating.
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Old June 21st, 2008, 04:22 AM

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Default Re: The AI Improvement Thread

See, I appreciate things like this as someone who prefers playing against the AI to doing multiplayer, and SemiRandom is basically the most powerful tool we have to prepare games for that task. I just wish that we could get an updated community collection of .GOD files like Gandalf posted above. Out of curiousity, does anyone know if Ball is getting something along those lines put together? I know he's been taking submissions through email, but I'd really like to see how far it's come along!
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Old June 21st, 2008, 11:03 AM
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Default Re: The AI Improvement Thread

Welcome to the forums Alexandr!

That is the problem. I have not received a single .GOD file despite 119 downloads on the editor. That's fine as long as at least a few of those folks are getting some use out of it for their own games. But if nobody shares then the only files that get added to the public library are the ones that I have created. With the number of nations in the game, just generating 1 or 2 pretenders for each nation in an era is very time consuming and that is why there are still no pretender files supporting the late era and none for the nations added in the latest patch.

It is also worth noting that I really only want to receive complete and ready-to-run .GOD file pretenders via email, but ideas for builds or map code like Gandalf has supplied above (Thanks Gandalf!) would be great if they were posted in the RanDom or God Editor threads. Then I or others that are already familiar with the SemiRandom formats could convert them to code that could then be added to the library for use by everyone.

Foodstamp was working on a healthy batch of pretender files for inclusion, but I have not heard anything on his progress. Judging from the custom province collection that he shared with us (66 province files!) I am looking forward to his additions.

Links to the relevant threads are in my sig.
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  #4  
Old June 21st, 2008, 02:20 PM

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Default Re: The AI Improvement Thread

<Max looks guilty> I'll try to play around with it some more this week.

-Max
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Old June 21st, 2008, 10:15 PM

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Default Re: The AI Improvement Thread

My thanks for the warm welcome. Also for the update on the status of the .GODs. Hopefully the contributers can start piping up with them, but it's one of the unfortunate aspects of relying on community aid on projects is that you're usually left high and dry.
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Old June 28th, 2008, 09:43 AM
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Default Re: The AI Improvement Thread

Quote:
Ballbarian said:
That is the problem. I have not received a single .GOD file despite 119 downloads on the editor.
I think that this largely has to do with that the people think that they can use your program to edit their existing saved pretender gods and then find out that this is not the case.
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  #7  
Old June 28th, 2008, 10:38 AM
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Default Re: The AI Improvement Thread

In case that is a problem, I have included a link to RanDom and added bold formating to the first line of the God Editor post as follows:

Attached to this post is a tool to make creating custom pretender gods for RanDom a whole lot easier.

Hopefully that will help prevent any confusion.
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