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  #1  
Old November 9th, 2002, 12:34 AM
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Default Re: New Mod: The Art of War Mod

Is the new Version of this mod ready yet, where can I find a copy.
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Old November 9th, 2002, 01:15 AM
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Default Re: New Mod: The Art of War Mod

Well, I have the mQNP mounts scripted, and need Dumbluck to send me a private message with his email address so I can send it along.

Dumbluck, d'you also want me to handle the vehicle sizes?
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Download the Small Ships mod, v0.1b Beta 2.
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Old November 9th, 2002, 01:20 AM

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Default Re: New Mod: The Art of War Mod

"Crew's Mess mount is available from level 3 on up, and grants a 10% reduction for level 3. Level 4 on up gets a 5% reduction."

Note that if you're doing multiple redundant mounts, the mount screen is going to get very messy very quickly. Mounts can't be obseleted

Then again, upgrading the component (which can only be added via the mount) might work..

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Old November 9th, 2002, 06:04 AM

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Default Re: New Mod: The Art of War Mod

No, I haven't had much of a chance to work on my changes this week. If I'm really lucky, I'll have time to get one out this weekend, but don't count on it.

Ph-D: Actually, the components weren't necessarily going to be upgrades of each other, or they would become "obsolete". But I was hoping to have one mount per ship size that is applicable to all the relevant components.

Hmmm.... this might get interesting....
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Old November 9th, 2002, 08:41 AM

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Default Re: New Mod: The Art of War Mod

Geo: Since I've followed your example and forsaken the AI, could you send me a copy of the no AI mod files, and a quick note giving the general idea of how to implement them? I've PMed you my email addy....
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Old November 12th, 2002, 05:16 PM

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Default Re: New Mod: The Art of War Mod

No, I haven't forgotten. my first beta is almost ready... But I doubt that it will include the mQNP. In fact, it won't be that different from what Geo put out. This modding is harder than I thought!

[ November 12, 2002, 15:17: Message edited by: dumbluck ]
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Old November 17th, 2002, 03:00 PM

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Default Re: New Mod: The Art of War Mod

Ok. The files are ready for my first beta test. If the game doesn't crash, I'll post the beta for you all to take a look at, post comments, etc. For now, here's my To Do list. (Gee, do ya think I like P&N or something?)

o-Add mQNP (ships resized for now)
X-Add no-AI mod files.
X-Add TDM Formations
---Add most P&N mounts.
X-Maint reducing components & ship specific mounts;
X-P&N maintenance settings.
---Small racial armors. (ala P&N)
---P&N armors
---P&N shields
---Various weapons balancing issues.
X-Ground combat down to 3 turns.
X-Space combat down to 20 turns.
---Add OA ability to all hull sizes. (including sats and drones)
---Make new Turret and Heavy Turret mounts for each size of ship.
---Rebalance the tohit%/ecm%
---Add Manuevering thrusters.
X-Rebalanced # of Lifesupport and Crewquarters with shipsize.
X-Adjust ship hull costs to 1.2$/kt.
---9 levels of SY, researched thru ship construction, along with Temporal counterparts.

(X- = completed, o- = partially completed, --- = not started yet.)

Edit: Art of War v0.71 is here. Give it a test drive, kick the tires, then tell me what you think!

[ November 17, 2002, 14:59: Message edited by: dumbluck ]
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