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  #1  
Old November 18th, 2002, 12:12 PM

dumbluck dumbluck is offline
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Default Re: New Mod: The Art of War Mod

Good Point, P-D. Silly me!

Edit:
to do list:

x-Add mQNP (ships resized for now)
X-Add no-AI mod files.
X-Add TDM Formations
---Add most P&N mounts.
X-Maint reducing components & ship specific mounts;
X-P&N maintenance settings.
---Small racial armors. (ala P&N)
---P&N armors
---P&N shields
---Various weapons balancing issues.
X-Ground combat down to 3 turns.
X-Space combat down to 20 turns.
X-Add OA ability to all hull sizes. (excluding units)
---Make new Turret and Heavy Turret mounts for each size of ship.
---Rebalance the tohit%/ecm% (increase costs of characteristics, ala P&N)
---Add Manuevering thrusters.
X-Rebalanced # of Lifesupport and Crewquarters with shipsize.
X-Adjust ship hull costs to 1.2$/kt.
X-9 levels of SY, researched thru ship construction, along with Temporal counterparts.
---Balance the Cultural Modifiers.
---Supply usage decreases with engine tech level.

[ November 18, 2002, 14:39: Message edited by: dumbluck ]
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  #2  
Old November 21st, 2002, 02:24 AM

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Default Re: New Mod: The Art of War Mod

To Do list

+++Maintenance+++
X-P&N maintenance settings.
X-Maint reducing components & ship specific mounts
---Adjust maint. reduction of Crew Areas.
X-Rebalanced # of Lifesupport and Crewquarters with shipsize.
X-Adjust ship hull costs to 1.2$/kt.

+++Miscellaneous+++
X-Add no-AI mod files.
X-Add TDM Formations
---Add most P&N mounts.
---Balance the Cultural Modifiers.
---Add empty Racial Traits slots for future expansion.

+++Damage Allocation+++
---Small racial armors. (ala P&N)
X-Add OA ability to all hull sizes. (excluding units)
---Base shields and armor on P&N style.
---Various weapons balancing issues.

+++Ground Combat+++
X-Ground combat down to 3 turns.
---Make planet glassing with normal weapons next to impossible.

+++Space Combat+++
---Change space combat to 50 turns.
---Rebalance the tohit%/ecm% (increase costs of characteristics, ala P&N)
---Add Manuevering thrusters.

+++"Weapons or Butter"+++
X-9 levels of SY, researched thru ship construction, along with Temporal counterparts.

+++Engines+++
---Smaller vessels can mount more engines than larger ones (ala dreadnaught and baseship).
---Supply usage decreases with engine tech level ala P&N
---Reduce Capital Ship movement combat movement rates by 1/2. (missles, fighters, and drones(?) remain normal). Strategic movement rates remain normal.

Note: mQNP is out, for the time being. One of the reasons is that I've got too many other things I want to experiment with (heck, I'm still coming up with ideas!). Another is that it might restrict the number of players interested in the mod. Once I get most of the basics worked out, I'll add it in (or perhaps make 2 Versions of the mod, on with mQNP, and one without). Of coarse, if there is a large public outcry, I could probably be persuaded to put it back on the to do list... ;P

================================

So, has anyone taken a look at v0.71? Any thoughts? Version 0.8 is pretty much done, I just need to bugtest it first.

Edit:

v0.80
-Added 9 levels of Space Yard(facility) and SY(component), researched thru Ship Construction and Space Yards(tech), along with Temporal counterparts.
-Added Armor Regeneration ability to all hull sizes. (excluding units)
-Cosmetic bug fix on abilities displays for hull sizes.

v0.71
-Ship Sizes changed in preparation for mQNP addition.
-NoAI mod files added.
-TDM Modpack formations.txt file added.
-Added Maint reducing components & ship specific mounts.
-Added P&Nv3.1b Maintenance settings.
-Ground combat changed to 3 turns.
-Space combat changed to 20 turns.
-Adjusted ship hull costs to $1.2/kt.
-Rebalanced the number of Crew Quarters and Lifesupport with vessel size.

Second Edit: Here it is. didn't have time to test it though, let me know if it crashes!
AofWv0_80.zip

[ November 20, 2002, 12:45: Message edited by: dumbluck ]
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Old November 20th, 2002, 04:27 PM

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Default Re: New Mod: The Art of War Mod

Heh. Just realized that I never even checked the research costs of the new shipyards... No time now tho. Play my PBW turn, then to bed...
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Old November 20th, 2002, 05:28 PM
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Default Re: New Mod: The Art of War Mod

Hey, are you going to include some leaky shields/armor for the first few levels of the appropriate tech?
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Old November 20th, 2002, 05:44 PM
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Default Re: New Mod: The Art of War Mod

SJ:

It's always about the leaky shields, isn't it?
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Old November 20th, 2002, 06:04 PM

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Default Re: New Mod: The Art of War Mod

Huh? How can they "leak"? WHAT can they "leak"??? You totally lost me on this one...
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Old November 20th, 2002, 06:27 PM

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Default Re: New Mod: The Art of War Mod

Oh, hey SJ. I guess I really ought to make this official: Do you mind if I use parts of your mod (P&N) in the Art of War? Some are being used as insperation, some as a starting point, and some parts are just being ripped from your mod and stuck into this one...
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