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June 24th, 2008, 12:48 AM
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Major
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Join Date: Jun 2005
Location: Kladno, Czech Republic
Posts: 1,176
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Re: visbility range
Then everything's OK, as these units DO have a night vision, namely Active IR searchlights and IR optics.
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June 24th, 2008, 10:18 PM
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Corporal
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Join Date: Jun 2006
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Re: visbility range
Quote:
Marek_Tucan said:
Then everything's OK, as these units DO have a night vision, namely Active IR searchlights and IR optics.
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Mark,
When you say OK does that mean that if someone is playing a battle and the visibility is 3, it's nighttime and they were using IR? Now I'm more curious because if it was night, it would seem to me that "all" of my T-10's, T-54's and T-55's would have been able to see or spot opposing units at greater distances than 3 hexes. In this particular battle it almost seemed like the visibility was going up and down depending on the turn. Would you know off hand at what point the visibility value that's shown next to the turn number indicate the daylight/weather conditions or time of day.
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June 25th, 2008, 02:30 AM
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Major
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Join Date: Jun 2005
Location: Kladno, Czech Republic
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Re: visbility range
There was some nice spreadsheet back on Yahoo SPMBT group, correlating vis range and weather/time of day. However, visibility in SPMBT stays the same throughout the game - weren't you blocked say by smoke or such? Or by terrain? Moving one hex might in complicated terrain well lead to losing LOS even if it seems it shouldn't.
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This post, as well as being an ambassador of death for the enemies of humanity, has a main message of peace and friendship.
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June 25th, 2008, 03:26 AM
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Sergeant
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Join Date: Dec 2005
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Re: visbility range
Marek & codman
the "weather effects" is here: Post#422969
codman,
on the "variability" of visibility range can't think of anything different than Marek's suggestions.
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June 26th, 2008, 08:08 PM
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Corporal
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Join Date: Jun 2006
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Re: visbility range
Quote:
Marek_Tucan said:
There was some nice spreadsheet back on Yahoo SPMBT group, correlating vis range and weather/time of day. However, visibility in SPMBT stays the same throughout the game - weren't you blocked say by smoke or such? Or by terrain? Moving one hex might in complicated terrain well lead to losing LOS even if it seems it shouldn't.
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Thanks for the info and I followed the link that Hoplitis posted to the chart.
As for the visibility staying the same throughout the game and the effects of terrain or smoke, what interested me was that for most of the game you could only spot something that was within 3 hexes of your position in clear terrain. If you popped smoke, had a burning vehicle or a small hill in your field of view the visibility went down to 1 hex only in that direction. I just thought it was weird because suddenly a longer FOV would open up directly down a row of hexes and you could spot at longer ranges and engage enemy units as well so I came here to see if anyone else has had something similar happen to them. As long as you stayed put you could take advantage of the longer FOV but if you moved towards the target the FOV went back to 3 even through all the hexes between my unit and the enemy were clear terrain.
I think at this point it was a fluke and nothing to worry about.
Thanks for all the info and next time I'll do a better job getting your name spelled correctly.
Steve
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June 27th, 2008, 11:43 AM
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Shrapnel Fanatic
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Join Date: Mar 2005
Location: GWN
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Re: visbility range
A save game always tells the story more clearly. If you have one, or see something like this again save it and posted it and give us the details regarding unit and hex we should be looking at and then we can tell you if this is indeed a bug or one of the quirks of the game or normal game behaviour
Don
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