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June 25th, 2008, 09:09 PM
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Major
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Join Date: Mar 2008
Location: Moscow, Russia
Posts: 1,045
Thanks: 177
Thanked 23 Times in 21 Posts
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Re: TucoTuco - MA game for new/newish players (sig
Thank you. Now to the drawing board... 
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June 25th, 2008, 09:18 PM
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Corporal
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Join Date: Feb 2008
Posts: 167
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: TucoTuco - MA game for new/newish players (sig
I'll join.
Vanheim please.
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June 25th, 2008, 10:42 PM
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Captain
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Join Date: Sep 2002
Location: United States
Posts: 919
Thanks: 26
Thanked 27 Times in 21 Posts
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Re: TucoTuco - MA game for new/newish players (sig
Couple questions about MP.
1) How do you properly install the mod?
2) In multiplayer we are responsible for one turn per day?
Thanks 
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June 26th, 2008, 03:11 AM
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Second Lieutenant
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Join Date: Jun 2008
Location: Ontario, Canada
Posts: 477
Thanks: 3
Thanked 7 Times in 7 Posts
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Re: TucoTuco - MA game for new/newish players (sig
Mod installation is fairly easy, for this one all you had to do was unzip the file into your dominions 3 folder then enable it when you get into the game. As for the turn rotation I think he said we're going to start off at 24 hour turn rotations then possibly move to 48 once things get more complicated.
If you're still unclear about anything check the FAQs thread and it should answer most of your questions and if it isn't covered there don't ask me, I'm just as new here.
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June 26th, 2008, 06:11 AM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
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Re: TucoTuco - MA game for new/newish players (sig
Skirmisher: 1) To install the mod you just need to unzip all the contents of the zip file (which you can find in the modding subforum, or I can link to if it's hard to find) into the dominions3/mods folder. You don't even need to enable it for it to work. (If you enable it via Preferences in dominions, that only affects which mods any new games you create will use).
2) Yep, it'll be one turn per day until the consensus is that it needs to move to 48 hours. Actually it'll be 24 hour quickhost, which means that hosting will take place when either (a) 24 hours have passed since last hosting, or (b) all players have got their turns in. Therefore the hosting time tends to creep forward, since generally all players will get their turns in before the deadline.
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June 26th, 2008, 03:26 PM
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Captain
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Join Date: Sep 2002
Location: United States
Posts: 919
Thanks: 26
Thanked 27 Times in 21 Posts
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Re: TucoTuco - MA game for new/newish players (sig
OK I downloaded the mod and installed it into the mod folder. What about the map that comes with it, is that needed too?
Should I see the mod listed in prefrences? I don't.
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June 26th, 2008, 05:51 PM
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Corporal
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Join Date: Feb 2008
Posts: 167
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: TucoTuco - MA game for new/newish players (sig
1)You put the .dm file into the mod folder in your dominions game. Then inside Dominions, you go to 'Preferences', then 'Mod Preferences', and then you click on the mod you want active to turn it on, in this case, Worthy Heroes 1.8
After that, when you make your pretender, it's set up to play under the mods you had active, when you create it.
2)As for how many turns, that depends on the admin, who usually sets it based on what people in the game want. Usually starting at 1 turn a day, then after around 30-40 turns, to 1 turn every 2 days, and possibly after 70 turns to 1 turn every 3 days. This is due to the turns taking longer and longer to do as the game involves more massive armies and many spells.
3)Yes, the map is needed as well. You'll want to download it from the attachment link from Llamabeast's post at the beginning of the thread. Then you unzip it, and place it inside the map folder in your dominions game.
4)Yes, you should see it.
You should see it after you click on Preferences, then Mod Preferences.
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June 26th, 2008, 07:04 PM
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Captain
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Join Date: Sep 2002
Location: United States
Posts: 919
Thanks: 26
Thanked 27 Times in 21 Posts
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Re: TucoTuco - MA game for new/newish players (sig
Ok I see the mod under preferences.
I downloaded the map from the first post in this thread.
But what about the map that comes with the mod? Do I need that to?
Thank you everybody for you help.
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June 26th, 2008, 07:41 PM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
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Re: TucoTuco - MA game for new/newish players (sig
The map that comes with the mod is just some test map you can use to see all the worthy heroes. You don't actually need it.
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June 26th, 2008, 07:42 PM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
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Re: TucoTuco - MA game for new/newish players (sig
Okay brilliant, we have everyone and you can now upload pretenders. Here's how:
- Make sure you don't have any mods enabled, although only mods affecting pretender design, such as Conceptual Balance, actually matter
- Go to Game Tools -> Create a pretender god in Dominions. Don't set a password, since for PBEM games they're not helpful and occasionally annoying (e.g. if you need a sub)
- Go to the savedgames/newlords folder in the dominions directory, and find your pretender file (e.g. mid_pythium_0.2h)
- E-mail the file to: pretenders[ at ]llamaserver[ dot ]net
- Crucially, you must have the game name 'TucoTuco' in the subject line of your e-mail
A few minutes later you should get a confirmation e-mail, and if you check the website you should find your nation added to the list of nations which have joined the game.
If later you think of an improvement to your pretender, you can send it in again. Provided the game hasn't actually started the server will accept your revised pretender, and send you an e-mail to say so.
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