.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

The Falklands War: 1982- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

Reply
 
Thread Tools Display Modes
  #1  
Old June 27th, 2008, 09:37 PM
Rytek's Avatar

Rytek Rytek is offline
Second Lieutenant
 
Join Date: Mar 2007
Location: Holbrook,AZ
Posts: 456
Thanks: 3
Thanked 11 Times in 11 Posts
Rytek is on a distinguished road
Default Re: Thoughts on Kailasa

It looks good. It will take a very talented player who knows how to script to keep your initial army going. Even with that you will fall behind in the initial expansion unless your luck kicks in with some early money events. Not to mention you WILL fall far behind in the research department. All of your early money will be going to buying those sacreds and 360 gold mage/priests who are needed to bless your sacreds. And then of course you want to buy an early water mage to start your water searching.

To fuel your initial first turns you could have your initial army patrol and bump up taxes. Of course this means making your initial markata scout profet so the Bandar commander can patrol. Again, make sure you have pefect scripting and always check to make sure the markata is not sneaking so as to cast divine bless for your first set of sacreds.

If you think about it, that monstrous bless can be replicated by spells later on in the game. : Celestial Music will give quickness to all of your sacreds. Air shield will protect far better than your air blessing. And Anti magic gives the magic resistance. All of these spells are easily in reach for Kailissa. This bless actually sacrifices an early game SC that you could have and gives you little in return for the mid and late game due to the fact that the blessing can be easily replicated.
Reply With Quote
  #2  
Old June 27th, 2008, 09:54 PM

Radio_Star Radio_Star is offline
Corporal
 
Join Date: Mar 2008
Posts: 104
Thanks: 3
Thanked 19 Times in 17 Posts
Radio_Star is on a distinguished road
Default Re: Thoughts on Kailasa

It's been my experience that the yaksha/yavana packs which cost a little over 600 gold can roll indefinitely. It's a little slow for the first turns, but given your low upkeep, you can be cranking out a pack a turn in short order, with each pack pushing your boundaries.

While all the elements of the bless are within reach eventually, it's reaching that eventually which is problematic. Also, combining all the paths needed and then spreading the effects broadly is very complicated. Complicated things foul up pretty quickly.
Reply With Quote
  #3  
Old June 27th, 2008, 11:11 PM
Rytek's Avatar

Rytek Rytek is offline
Second Lieutenant
 
Join Date: Mar 2007
Location: Holbrook,AZ
Posts: 456
Thanks: 3
Thanked 11 Times in 11 Posts
Rytek is on a distinguished road
Default Re: Thoughts on Kailasa

600 Gold. with turmoil 3, sloth 3, and death 3 how much does your capital make? Something like 280 gold? It just seems to me that your start is pretty slow compared to what you could do.
Reply With Quote
  #4  
Old June 27th, 2008, 11:37 PM

sum1lost sum1lost is offline
First Lieutenant
 
Join Date: May 2007
Posts: 674
Thanks: 7
Thanked 15 Times in 10 Posts
sum1lost is on a distinguished road
Default Re: Thoughts on Kailasa

Drop the water bless, or at least W9 isn't needed. You have an excellent national spell which gives quickness to all of your sacreds, I believe.

I've run S9F9 oracles and A9D9 Master Liches, both with success. Both of these mixes make them excellent late game, and A9D9 is invaluable with sacred mages. (Think about it. A9 protects from projectiles, and D9 causes them to create huge afflictions).
Reply With Quote
  #5  
Old June 28th, 2008, 12:14 AM
Rytek's Avatar

Rytek Rytek is offline
Second Lieutenant
 
Join Date: Mar 2007
Location: Holbrook,AZ
Posts: 456
Thanks: 3
Thanked 11 Times in 11 Posts
Rytek is on a distinguished road
Default Re: Thoughts on Kailasa

Just as a sidenote. For hah hah's sometime you should try the destroyer of worlds pretender with A5,D5 and Dominion 10. Set in the back and cast air shield and fire closest. This guy can take out independents on turn 2 with some care. And who doesnt love a big 4 armed god running around?
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 11:48 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2026, Shrapnel Games, Inc. - All Rights Reserved.