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  #1  
Old June 27th, 2008, 09:54 PM

Radio_Star Radio_Star is offline
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Default Re: Thoughts on Kailasa

It's been my experience that the yaksha/yavana packs which cost a little over 600 gold can roll indefinitely. It's a little slow for the first turns, but given your low upkeep, you can be cranking out a pack a turn in short order, with each pack pushing your boundaries.

While all the elements of the bless are within reach eventually, it's reaching that eventually which is problematic. Also, combining all the paths needed and then spreading the effects broadly is very complicated. Complicated things foul up pretty quickly.
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Old June 27th, 2008, 11:11 PM
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Rytek Rytek is offline
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Default Re: Thoughts on Kailasa

600 Gold. with turmoil 3, sloth 3, and death 3 how much does your capital make? Something like 280 gold? It just seems to me that your start is pretty slow compared to what you could do.
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Old June 27th, 2008, 11:37 PM

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Default Re: Thoughts on Kailasa

Drop the water bless, or at least W9 isn't needed. You have an excellent national spell which gives quickness to all of your sacreds, I believe.

I've run S9F9 oracles and A9D9 Master Liches, both with success. Both of these mixes make them excellent late game, and A9D9 is invaluable with sacred mages. (Think about it. A9 protects from projectiles, and D9 causes them to create huge afflictions).
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Old June 28th, 2008, 12:14 AM
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Default Re: Thoughts on Kailasa

Just as a sidenote. For hah hah's sometime you should try the destroyer of worlds pretender with A5,D5 and Dominion 10. Set in the back and cast air shield and fire closest. This guy can take out independents on turn 2 with some care. And who doesnt love a big 4 armed god running around?
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