|
|
|
|
 |

May 2nd, 2002, 11:41 PM
|
 |
Shrapnel Fanatic
|
|
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
|
|
Re: Omni Mod
"Missions with a coherent storyline"
I'm wondering what you mean by this...
Would it be a sort of "Choose your own adventure" type thing where you have a long sequence of very short scenarios?
Ie:
"Lead Task Force Alpha in a raid against the starsystem of Tyrik. Capture as many enemy ships as you can and return them to the Starbase in Al Anz by the end of the year."
...Later...
"If you managed to capture and retrieve zero ships, load scenario #032."
"if you managed to capture and retrieve one to three ships, load scenario #054"
"if you managed to capture and retrieve four or more ships, load scenario #082"
PS: A more specific name would be good for the mod, I'm sure.
Pick a feature that separates your mod from the rest, and relate it to that. From what I see, that would be the scenario / storyline part. The other things don't sound as new and/or different.
[ 02 May 2002: Message edited by: Suicide Junkie ]
__________________
Things you want:
|

May 3rd, 2002, 03:41 AM
|
|
BANNED USER
|
|
Join Date: Jul 2000
Posts: 901
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Omni Mod
I just love how Kodos is ripping everyone elses ideas. Of course, other people around here do it to an even worse extent.
[ June 14, 2003, 18:39: Message edited by: General Talashar ]
|

May 3rd, 2002, 08:21 AM
|
 |
Captain
|
|
Join Date: Jun 2001
Location: Oh, I\'m out there
Posts: 805
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Omni Mod
What ideas is he ripping?
|

May 3rd, 2002, 02:47 PM
|
|
BANNED USER
|
|
Join Date: Jul 2000
Posts: 901
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Omni Mod
The question is what hasn't been ripped off. I see parts of everything from the UM2 to MM's site to SE2 in there.
[ June 14, 2003, 18:40: Message edited by: General Talashar ]
|

May 3rd, 2002, 03:15 PM
|
 |
National Security Advisor
|
|
Join Date: Jan 2001
Location: Ohio
Posts: 8,450
Thanks: 0
Thanked 5 Times in 2 Posts
|
|
Re: Omni Mod
Well, let's hope he gives credit where credit is due.
On the other hand maybe it will be a good thing if it gives you an incentive to actually finish the heavily publicized, much anticipated, way overdue UM2.
Geoschmo
__________________
I used to be somebody but now I am somebody else
Who I'll be tomorrow is anybody's guess
|

May 3rd, 2002, 03:38 PM
|
 |
Shrapnel Fanatic
|
|
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
|
|
Re: Omni Mod
quote: Missions with a coherent storyline
quote: ...an epic story spanning 15 billion years...
Well, those sound different enough. It seems (to me) to be the difference between a (potentially) interactive focus on one or few races, fighting for them through dark times, or somesuch, and a vast background story for the universe(s).
SE4 is pretty short on scenarios at the moment, so we could use any we can get.
A bit of clarification would be nice.
__________________
Things you want:
|

May 3rd, 2002, 08:43 PM
|
 |
First Lieutenant
|
|
Join Date: Apr 2001
Location: NY
Posts: 794
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Omni Mod
HEY i a[ologized hadrian AND get over it check the old Boards this mod under the Vectorian mod name was started i beleive before UM1 was even completed!The malfadorians are not in it it is all my orginial ideas.I understand you dont want anyone using your ideas so i didint.All ideas i did use i have aksed and received permission and givin credit in the massive credits section.So sorry hadrian and besides i said keep the neoverse as is ok?
|
| Thread Tools |
|
|
| Display Modes |
Hybrid Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|