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May 7th, 2002, 06:42 AM
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Brigadier General
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Join Date: Dec 2001
Posts: 1,859
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Re: Omni Mod
Uhh... Capnq and Geo; your Voyager Scenario works for Gold, although a bit stranger.
Hmm...
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May 7th, 2002, 11:19 PM
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First Lieutenant
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Join Date: Apr 2001
Location: NY
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Re: Omni Mod
naw i dont even know who they are.and again they where back in the odl vectorian mod ideas thread just they where part of organics but i liked them so much they get their own 
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May 8th, 2002, 12:30 AM
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First Lieutenant
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Join Date: Apr 2001
Location: NY
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Re: Omni Mod
mmm stuff
the mod comes with Extras such as additional programs,artwork,Games like SE1,
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May 8th, 2002, 12:46 AM
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General
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Join Date: Feb 2001
Location: Pittsburgh, PA, USA
Posts: 3,070
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Re: Omni Mod
quote: Capnq and Geo; your Voyager Scenario works for Gold, although a bit stranger.
Just to keep the credit clear, that's entirely Geo's scenario. I merely remembered that these scenarios exist and located the links for them.
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Cap'n Q
"Good morning, Pooh Bear," said Eeyore gloomily. "If it is a good morning," he said. "Which I doubt," said he.
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May 8th, 2002, 02:49 AM
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First Lieutenant
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Join Date: Apr 2001
Location: NY
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Re: Omni Mod
AIIEEE more newness!
Energy beings have more stuff i never mentioned
Lifespan is indefinate populas decreses very slowly
Populas is transferaable instantly!
and changes to the game:
Now some asteroids are colonizable and all cloack certain ships due to their small size
White Dwarfs:intense gravity pull ships in fast and dont let them out.
Black holes are alot alot alot alot alot alot alot alot alot alot MEANER!
Time rifts are fun they suck you in and ewither kill you,send you to the future and return you with advanced tech,return you in the future,spit you out somewhere else in the galaxy,give you something or more more more!
so do you like?
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May 8th, 2002, 02:55 AM
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First Lieutenant
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Join Date: Apr 2001
Location: NY
Posts: 794
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Re: Omni Mod
AIIEEE more newness!
Energy beings have more stuff i never mentioned
Lifespan is indefinate populas decreses very slowly
Populas is transferaable instantly!
and changes to the game:
Now some asteroids are colonizable and all cloack certain ships due to their small size
White Dwarfs:intense gravity pull ships in fast and dont let them out.
Black holes are alot alot alot alot alot alot alot alot alot alot MEANER!
Time rifts are fun they suck you in and ewither kill you,send you to the future and return you with advanced tech,return you in the future,spit you out somewhere else in the galaxy,give you something or more more more!
so do you like?
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May 8th, 2002, 03:35 AM
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Captain
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Join Date: Jun 2001
Location: Oh, I\'m out there
Posts: 805
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Re: Omni Mod
Ummm, Kodos, how do you intend to implement all of this? I mean how will these ships from the future with high tech work?
What do you mean by populations instantly transferable?
How do you intend to have populatoins evolve? Will it be through the scenerios or will they actually evolve in game? If so how is this possible?
It just seems you are offering more than is possible with SEIV.
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