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  #1  
Old July 7th, 2008, 12:43 PM

MaxWilson MaxWilson is offline
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Default Re: Naiads

I once bought that Couatl merc and had him Transform, just for kicks. He turned into a pig. I had him Transform again and it went bad and he died. That's about all the exposure I have to Transform--does it ever result in something GOOD?

It was fun, but kind of a waste of 30-odd nature gems.

-Max

P.S. QXel, magic abilities are independent of base unit type, which is why you keep them if you get Ritual of Rebirth'ed or something. Commander status is the same way. (It's theoretically possible to have the same nation as both a recruitable unit and a recruitable commander.) Transform will never cause you to lose commander status, and it should almost never cause you to lose magic paths. (I am not positive what happens if you transform into something which has #magicboost attribute.)
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Old July 7th, 2008, 12:57 PM

thejeff thejeff is offline
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Default Re: Naiads

Transform is a niche spell and it's not likely to result in something good, but it can remove limits from the original caster, as Gandalf suggests:

The Naiad's home province weakness.
Treelord's immobility.
Could add slots to something with minimal slots?
Immobile pretender?
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Old July 7th, 2008, 01:02 PM
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Baalz Baalz is offline
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Default Re: Naiads

Quote:
thejeff said:
Transform is a niche spell and it's not likely to result in something good, but it can remove limits from the original caster, as Gandalf suggests:

The Naiad's home province weakness.
Treelord's immobility.
Could add slots to something with minimal slots?
Immobile pretender?
Can also be used to get MA Oceana's Capricorns out the water without the crippling magic penalty, though you'll likely end up with animal MR combined with above average HPs so good luck using them in combat.
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Old July 7th, 2008, 01:11 PM

calmon calmon is offline
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Default Re: Naiads

Transformation is also a risky spell because you've a good chance to feeblemind your commander!
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