.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

The Falklands War: 1982- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

Reply
 
Thread Tools Display Modes
  #1  
Old July 7th, 2008, 10:49 PM

quantum_mechani quantum_mechani is offline
Lieutenant General
 
Join Date: Dec 2003
Location: Alaska
Posts: 2,968
Thanks: 24
Thanked 221 Times in 46 Posts
quantum_mechani is on a distinguished road
Default Re: The Ancient Olm, a viable strategy?

It's certainly possible to do well with the Olm, but I would not say he is very optimal, compared to the risen oracle. His main problem is low dominion and lack of fear, meaning it's not too hard for even chaff to swarm him to death.
Reply With Quote
  #2  
Old July 8th, 2008, 12:04 AM
Cor2's Avatar

Cor2 Cor2 is offline
First Lieutenant
 
Join Date: Aug 2007
Location: Honolulu HI
Posts: 785
Thanks: 2
Thanked 0 Times in 0 Posts
Cor2 is on a distinguished road
Default Re: The Ancient Olm, a viable strategy?

IIRC I use it as a imprisoned 9e9w bless, good for all those fun statues and stuff and good for you mages.
__________________
Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn!
Reply With Quote
  #3  
Old July 8th, 2008, 02:55 AM
JimMorrison's Avatar

JimMorrison JimMorrison is offline
Lieutenant General
 
Join Date: May 2008
Location: Utopia, Oregon
Posts: 2,676
Thanks: 83
Thanked 143 Times in 108 Posts
JimMorrison is on a distinguished road
Default Re: The Ancient Olm, a viable strategy?

Yeah, thing is, anything can be viable in SP, that's half the fun of the AI, is it will allow you to make even the most improbable strategy succeed, if you put enough effort out.

On the other hand, as far as MP goes, the Olm is not very good as an SC. The first problem is, to make it work for any kind of bless, you won't afford to have him be awake. but if you have him awake, he doesn't start with Fear or Awe, or any armor, so he will not get you very far, and in MP your SC is either awake, or a very bad idea (there is a niche for highly developed strats involving Cons 4 at the end of year 1, and a sleeping pretender, but few even try to make it viable).

So as Cor says, really the only reason you'd want the Olm is to imprison for blesses. Unfortunately for Agartha, Earth bless is fairly useless for your summoned statues. Plus, everyone seems to agree that Agartha NEEDS at least a minor Fire bless. What it comes down to, is that the Olm would be amazing for most other nations (W and E are my favorite majors), but is not a very efficient way to spend points for Agartha. A shame, really, he really is SO COOL. I tried to use him once as an awake SC when I first started playing. Squished worm, he didn't stand a chance.
Reply With Quote
  #4  
Old July 8th, 2008, 03:11 AM

Kuritza Kuritza is offline
First Lieutenant
 
Join Date: Mar 2007
Posts: 651
Thanks: 4
Thanked 8 Times in 7 Posts
Kuritza is on a distinguished road
Default Re: The Ancient Olm, a viable strategy?

Anyway, it feels rather strange that Olms arent reflected in the Agartha race. There's that Olm pretender, and there are half-Olm heroes. Other than that, there's no hint that they are even there.
Reply With Quote
  #5  
Old July 8th, 2008, 03:58 AM
HoneyBadger's Avatar

HoneyBadger HoneyBadger is offline
General
 
Join Date: Oct 2006
Posts: 3,445
Thanks: 85
Thanked 79 Times in 51 Posts
HoneyBadger is on a distinguished road
Default Re: The Ancient Olm, a viable strategy?

My feeling is that Agartha should be revamped, atleast EA Agartha, and given access to all sorts of weird underground creatures, mainly as summons. We're seeing a lot of new nations, lately, that get literally dozens of national summons (Lanka stands out, but also Gath and Bogarus), and I think the older nations deserve some of the same treatment. And personally, while I'd love to see more underground nations (there's 3 ocean nations plus all the amphibians, and only one cave nation? gnomes anyone?), Agartha's basically it. So it would be great if they could get more summons. There's tons of cave weirdness out there that would *easily* fit into the game, to great effect.
__________________
You've sailed off the edge of the map--here there be badgers!
Reply With Quote
  #6  
Old July 8th, 2008, 04:04 AM

Zeldor Zeldor is offline
General
 
Join Date: Oct 2007
Location: Poland
Posts: 3,414
Thanks: 26
Thanked 73 Times in 49 Posts
Zeldor is on a distinguished road
Default Re: The Ancient Olm, a viable strategy?

Wait for new CBM version better


HoneyBadger: Acutally Agartha is one of the best nations when it comes to summons. Especially when you count 'old' nations. There are other nations that could use tweaking more, for example Man.
__________________
谋事在人,成事在天。

LA Agartha guide
Reply With Quote
  #7  
Old July 8th, 2008, 04:13 AM
Lingchih's Avatar

Lingchih Lingchih is offline
General
 
Join Date: Sep 2004
Location: Irving, TX
Posts: 3,207
Thanks: 54
Thanked 60 Times in 35 Posts
Lingchih is on a distinguished road
Default Re: The Ancient Olm, a viable strategy?

Good, but some of us do not play CBM. I only play it one mp game and one test game, myself.
__________________
Be forewarned, anything I post is probably either 1) Sophomoric humor, 2) Satire, 3) A gross exaggeration of the power I currently possess, 4) An outright lie, or 5) Drunken ramblings.

I occasionally post something useful.
Reply With Quote
  #8  
Old July 9th, 2008, 01:15 PM

Agema Agema is offline
First Lieutenant
 
Join Date: Aug 2007
Location: UK
Posts: 792
Thanks: 28
Thanked 45 Times in 31 Posts
Agema is on a distinguished road
Default Re: The Ancient Olm, a viable strategy?

Quote:
HoneyBadger said:
(there's 3 ocean nations plus all the amphibians, and only one cave nation? gnomes anyone?)
Just for pedantry's sake, there are 2 cave nations: Abysia is the other.

* * *

Agartha isn't a bad nation in any age. In EA and MA you can easily get into the water which gives a useful extra dimension, and in EA Agartha wouldn't be too horribly outclassed by the water specialists in a fight. Agartha also has unique summons in all ages, all of which are useful and effective. (Umbrals particularly make great thugs if gift of reasoned.)

I don't rate the Olm pretender highly: it's not a particularly good SC, Dom chassis, or powerful mage. It's not bad at any of them either, but that means it's just okay.
Reply With Quote
  #9  
Old July 9th, 2008, 02:47 PM
HoneyBadger's Avatar

HoneyBadger HoneyBadger is offline
General
 
Join Date: Oct 2006
Posts: 3,445
Thanks: 85
Thanked 79 Times in 51 Posts
HoneyBadger is on a distinguished road
Default Re: The Ancient Olm, a viable strategy?

Abysia is the volcano nation, they don't really have much to do with caves. Magma tubes you could argue, I suppose.
__________________
You've sailed off the edge of the map--here there be badgers!
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 11:59 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2026, Shrapnel Games, Inc. - All Rights Reserved.