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  #1  
Old July 8th, 2008, 02:55 AM
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Default Re: The Ancient Olm, a viable strategy?

Yeah, thing is, anything can be viable in SP, that's half the fun of the AI, is it will allow you to make even the most improbable strategy succeed, if you put enough effort out.

On the other hand, as far as MP goes, the Olm is not very good as an SC. The first problem is, to make it work for any kind of bless, you won't afford to have him be awake. but if you have him awake, he doesn't start with Fear or Awe, or any armor, so he will not get you very far, and in MP your SC is either awake, or a very bad idea (there is a niche for highly developed strats involving Cons 4 at the end of year 1, and a sleeping pretender, but few even try to make it viable).

So as Cor says, really the only reason you'd want the Olm is to imprison for blesses. Unfortunately for Agartha, Earth bless is fairly useless for your summoned statues. Plus, everyone seems to agree that Agartha NEEDS at least a minor Fire bless. What it comes down to, is that the Olm would be amazing for most other nations (W and E are my favorite majors), but is not a very efficient way to spend points for Agartha. A shame, really, he really is SO COOL. I tried to use him once as an awake SC when I first started playing. Squished worm, he didn't stand a chance.
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Old July 8th, 2008, 03:11 AM

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Default Re: The Ancient Olm, a viable strategy?

Anyway, it feels rather strange that Olms arent reflected in the Agartha race. There's that Olm pretender, and there are half-Olm heroes. Other than that, there's no hint that they are even there.
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Old July 8th, 2008, 03:58 AM
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Default Re: The Ancient Olm, a viable strategy?

My feeling is that Agartha should be revamped, atleast EA Agartha, and given access to all sorts of weird underground creatures, mainly as summons. We're seeing a lot of new nations, lately, that get literally dozens of national summons (Lanka stands out, but also Gath and Bogarus), and I think the older nations deserve some of the same treatment. And personally, while I'd love to see more underground nations (there's 3 ocean nations plus all the amphibians, and only one cave nation? gnomes anyone?), Agartha's basically it. So it would be great if they could get more summons. There's tons of cave weirdness out there that would *easily* fit into the game, to great effect.
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Old July 8th, 2008, 04:04 AM

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Default Re: The Ancient Olm, a viable strategy?

Wait for new CBM version better


HoneyBadger: Acutally Agartha is one of the best nations when it comes to summons. Especially when you count 'old' nations. There are other nations that could use tweaking more, for example Man.
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Old July 8th, 2008, 04:13 AM
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Default Re: The Ancient Olm, a viable strategy?

Good, but some of us do not play CBM. I only play it one mp game and one test game, myself.
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Old July 8th, 2008, 03:06 PM
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Default Re: The Ancient Olm, a viable strategy?

I know they're not bad, Zeldor, compared to most of the other nations, but compared to the new nations, they're still slightly lacklustre, and underground creatures-even the real ones like the olm, let alone fictional monsters, like the ancient olm-are just terribly interesting.

By the way, if you've never been inside a real cave, I highly recommend it. The experience can be every bit as alien as the bottom of the ocean.
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Old July 8th, 2008, 04:08 PM

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Default Re: The Ancient Olm, a viable strategy?

The new nations are mostly overpowered, hard to compare anything vanilla. Especially when we talk for example about Lords of Civilization.

And I would classify Umrals as one of the best summons in the game when it comes to price/value ratio. I wish they came as commanders though
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Old July 9th, 2008, 01:15 PM

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Default Re: The Ancient Olm, a viable strategy?

Quote:
HoneyBadger said:
(there's 3 ocean nations plus all the amphibians, and only one cave nation? gnomes anyone?)
Just for pedantry's sake, there are 2 cave nations: Abysia is the other.

* * *

Agartha isn't a bad nation in any age. In EA and MA you can easily get into the water which gives a useful extra dimension, and in EA Agartha wouldn't be too horribly outclassed by the water specialists in a fight. Agartha also has unique summons in all ages, all of which are useful and effective. (Umbrals particularly make great thugs if gift of reasoned.)

I don't rate the Olm pretender highly: it's not a particularly good SC, Dom chassis, or powerful mage. It's not bad at any of them either, but that means it's just okay.
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Old July 9th, 2008, 02:47 PM
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Default Re: The Ancient Olm, a viable strategy?

Abysia is the volcano nation, they don't really have much to do with caves. Magma tubes you could argue, I suppose.
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Old July 9th, 2008, 02:52 PM
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Default Re: The Ancient Olm, a viable strategy?

Hey, the Wiki voice about Agartha doesn't say anything about it being a nation in Dom3, while talking about it in other games ... maybe someone can put it on?
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