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  #1  
Old May 17th, 2002, 06:44 AM
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Default Re: Omni Mod

Quote:
Geneseed:The ULTIMATE device.Create planets,Suns,Warp points.As well as if i can figure out how to make miraculous population.
Well, Colony modules can have built-in miraculous population, (somewhere in settings.txt?) but I think that would force all colony modules have miraculous population.

Quote:
hey about FTl how do i implement because all my things use it diferently
You probably can only get a few distinct types, and the rest will have to be larger/smaller/cheaper variations on the same themes.

You gan go with super-high powered engines, you can have an emergency movement warpdrive, A large engine with bonus movement (where the normal engines have no bonus movement ability). I can't think of any others at the moment.

The temporary warppoints can be done if you have your events.txt heavily favour random warppoint closures...
One would close every turn, so you would be able to overload the universe and build up semi-stable warppoints, and you would also lose all natural warppoints.

[ May 17, 2002, 05:45: Message edited by: Suicide Junkie ]
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Old May 17th, 2002, 06:17 PM
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Default Re: Omni Mod

???

Other things:

Gravity Techs

Mini Black Hole Creator:One hit kill

Gravity Well Engine:Mentioned ealier

Gravity Beam:tractor

Gravity BLast:repulsor

Gravity Reflectorestroys a planet and counts as a shield
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  #3  
Old May 17th, 2002, 08:10 PM
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Default Re: Omni Mod

mm more stuf f this time space things

Overspace:yaknow ill have to see if its okay with NDR

Baby Star:a star that has recently formed

Nova:a sector thats pulls you to it and kills you.not as deadly as a time rift though

Pulsar:duh it emits radio waves so it interferes with shields as well as transmissions

Warp Space:warp space sometimes a warp point or wormhole leads to one and it is a matter of space where movement of ships are distorted

also some more stuff!

Facilities

Palace
Embassy
Catacombs
and much much more
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Old May 17th, 2002, 08:15 PM
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Default Re: Omni Mod

Overspace sounds like it would be a custom Map thing, similar to my FTL map.
A lot of work to do, but not terribly difficult...

[ May 17, 2002, 19:16: Message edited by: Suicide Junkie ]
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Old May 18th, 2002, 12:44 AM
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Default Re: Omni Mod

no its just a different system type.all though the campaigns that take place during the Ra'Shrakil era have no warp points all travel is dont by going from sytem to system the long way like the FTL.oh yes and if i can get someone to do this or if i can figure out how,there will maybe be some cinematic scenes,i dont know maybe the start and end of each campaign
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Old May 18th, 2002, 08:38 PM
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Default Re: Omni Mod

besides all overspace is is a system with %#$^ up movement and no planets.Oh and its green
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Old May 19th, 2002, 05:41 AM
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Default Re: Omni Mod

well here is how warp points are color coded.

Blue:Warp Point
Green:Overspace Portal
Purple:Wormhole

also as i said before there wil be options to allow you to get traits from species in other universes.For example from the Ladderverse or if its okay with hadrian the Neoverse.Of course these wont be ripped from other mods like the UM 1 or 2 or even the Amaru Tech used by the Ladder waaaaayyyy back in the day.These will be my take on these things.Also as for the campaigns there will be heroes like speciel ships or units with values.
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