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  #1  
Old May 18th, 2002, 08:38 PM
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Default Re: Omni Mod

besides all overspace is is a system with %#$^ up movement and no planets.Oh and its green
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  #2  
Old May 19th, 2002, 05:41 AM
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Default Re: Omni Mod

well here is how warp points are color coded.

Blue:Warp Point
Green:Overspace Portal
Purple:Wormhole

also as i said before there wil be options to allow you to get traits from species in other universes.For example from the Ladderverse or if its okay with hadrian the Neoverse.Of course these wont be ripped from other mods like the UM 1 or 2 or even the Amaru Tech used by the Ladder waaaaayyyy back in the day.These will be my take on these things.Also as for the campaigns there will be heroes like speciel ships or units with values.
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Old May 19th, 2002, 06:27 AM
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Default Re: Omni Mod

Stuff

Different types of Bridges,LS,CQ and more

Some more Ra'Shrakil teasers

Birthworld:A massive planetoid that can create planets.Its is like all Planetoids a ship and therefore extremely slow.

World Devourer:This is another planetoid.When it moves to the same sector as a planet it imeaditly starts absorbing its resources and lowing the condition and value of the planet.
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Old May 19th, 2002, 08:27 AM
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Default Re: Omni Mod

Quote:
Originally posted by Lord Kodos:
mm more engines
...
Antimatter Drive
...
BTW "Contra-Terrene" means anti-matter.

PvK
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  #5  
Old May 19th, 2002, 08:52 PM
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Default Re: Omni Mod

oh yeah whoops lol.
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  #6  
Old May 19th, 2002, 08:56 PM
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Default Re: Omni Mod

Kodos; what do you have so far?
just tons of amounts of planning or hard code?
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Old May 19th, 2002, 09:51 PM
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Default Re: Omni Mod

Kodos, you have a lot of good ideas but how are you going to impliment them? Start trying to work some of this out before you drown in your own enthusiasm.

Start with the basics then work your way up. You seem to be getting too far ahead of yourself. You're worried about cutscenes and already have 200+ megs of extras? Worry about the mod first and then the rest of the fancy fluff.

Don't take this as a harsh criticism or anything, I just don't want to see you give up on a project cause you realized that half of what you want to do won't be possible till SE XII.

For now just start figuring out which ideas can be done in the game, which ones can be faked, and which ones have to be scrapped till they change the hardcode. Just try to make a mod that you enjoy instead of trying to straight-off compose a masterpiece whose beauty will bring tears to the eyes of our grandchildren and forever after be held aloft as the pinacle of modding achievement.

The opus can be made in stages, you don't have to do it all at once.
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