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July 8th, 2008, 03:06 PM
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General
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Join Date: Oct 2006
Posts: 3,445
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Thanked 79 Times in 51 Posts
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Re: The Ancient Olm, a viable strategy?
I know they're not bad, Zeldor, compared to most of the other nations, but compared to the new nations, they're still slightly lacklustre, and underground creatures-even the real ones like the olm, let alone fictional monsters, like the ancient olm-are just terribly interesting.
By the way, if you've never been inside a real cave, I highly recommend it. The experience can be every bit as alien as the bottom of the ocean.
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You've sailed off the edge of the map--here there be badgers!
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July 8th, 2008, 04:08 PM
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General
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Join Date: Oct 2007
Location: Poland
Posts: 3,414
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Re: The Ancient Olm, a viable strategy?
The new nations are mostly overpowered, hard to compare anything vanilla. Especially when we talk for example about Lords of Civilization.
And I would classify Umrals as one of the best summons in the game when it comes to price/value ratio. I wish they came as commanders though 
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July 8th, 2008, 04:15 PM
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Major General
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Join Date: Mar 2007
Location: Seattle
Posts: 2,497
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Re: The Ancient Olm, a viable strategy?
Why not just give a Black Servant a leper rod or something? I guess that still doesn't let you thug out Umbrals, but at least you can have stealthy Umbral armies.
-Max
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Bauchelain - "Qwik Ben iz uzin wallhax! HAX!"
Quick Ben - "lol pwned"
["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
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July 8th, 2008, 04:43 PM
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Lieutenant General
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Join Date: May 2008
Location: Utopia, Oregon
Posts: 2,676
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Re: The Ancient Olm, a viable strategy?
I don't think he was complaining that Agartha needs a "boost" to become more powerful. Just that there is this wealth of underground content that is begging to be unleashed on the surface world, and Agartha is currently the only vehicle that can carry it. 
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July 8th, 2008, 06:00 PM
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BANNED USER
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Join Date: May 2004
Posts: 4,075
Thanks: 203
Thanked 121 Times in 91 Posts
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Re: The Ancient Olm, a viable strategy?
Of the three new nations, Gath, Ashdod and hinnom
after playing extensively, I would argue hinnom is super strong (hell I took out vanheim in a rush! in MP) but the other nations I would argue are weak.
Way too resourse intensive.
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July 8th, 2008, 06:20 PM
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Major General
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Join Date: Mar 2007
Location: Seattle
Posts: 2,497
Thanks: 165
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Re: The Ancient Olm, a viable strategy?
Ashdod weak? Wow. I'm tapering off on Ashdod play in SP because I'm starting to feel guilty using them, like I used to feel guilty about Helheim (pre-Svartalf-adjustment) because the game is too easy. Ashdod is Niefelheim-strength sacreds with EA C'tis and LA Agartha's mages, plus Pythium's national summons. Very, very solid, very flexible. Hire Obscuro to forge some Winged Boots and there is NOTHING I want in a nation that I don't have in Ashdod.
-Max
__________________
Bauchelain - "Qwik Ben iz uzin wallhax! HAX!"
Quick Ben - "lol pwned"
["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
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July 8th, 2008, 06:51 PM
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Lieutenant Colonel
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Join Date: Jun 2008
Location: Florence, Italy
Posts: 1,424
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Re: The Ancient Olm, a viable strategy?
Sorry for going a little OT, but as we're talking about Agarthan pretenders... Did anybody try the Drakaina as a pretender? Her theme and flavour seems a masterpiece to me ^^
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IN UN LAMPO DI GLORIA!
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July 8th, 2008, 07:43 PM
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Private
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Join Date: Jul 2008
Posts: 34
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Re: The Ancient Olm, a viable strategy?
I've been railing the CPU-controlled enemy Drakaina that Atlantis has been using. Maybe the CPU is just horribly misusing her, but my Olm has been eating her for breakfast.
(do Olms eat breakfast?....)
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July 8th, 2008, 11:38 PM
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Private
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Join Date: Jul 2008
Posts: 34
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Re: The Ancient Olm, a viable strategy?
What I've been liking about the Olms is their 0 supply usage. I have several armies of "better" troops, that keep running out of food.
My Olm armies are steam-rolling the opposition on numbers alone and require 0 supplies on top of it all, while my others are dying of disease.
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