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Old July 8th, 2008, 04:10 PM
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JimMorrison JimMorrison is offline
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Default Re: Thoughts on balancing MA Oceania

Also might bear in mind that the game was not made with the intent of cross-era warring, and expecting balance along those lines may be far fetched.

What I mean is that the exact details, or the potential options in an EA Oceania vs MA Oceania matchup may be irrelevant. This is not to say that the original tack, pinpointing the effectiveness of the mages specifically lacked merit. Moreso, it's to say that it might be a more reasonable and fruitful point to pursue.

(Oh and sorry about bringing up the White Ones, I could have sworn their base was 13, doh.)
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Old July 9th, 2008, 12:21 AM
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Default Re: Thoughts on balancing MA Oceania

Jim Morrison,

you were correct about the white ones: 11MP plus S9 bless equals 14MP plus twist of fate. This equates to a 9% kill ratio using Cleveland's figures, going up to 18% in later rounds. This is not materially different from the 15% kill ratio against KotD and may even have more survival probability except in long fights.
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Old July 9th, 2008, 03:05 AM

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Default Re: Thoughts on balancing MA Oceania

Evilhomer:

You can clam if you survive. And OCeania will survive in water if there is no R'lyeh in it.
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Old July 9th, 2008, 02:11 PM

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Default Re: Thoughts on balancing MA Oceania

Quote:
You can clam if you survive. And OCeania will survive in water if there is no R'lyeh in it.
I am far from convinced this is true. I would say Oceania has a slight edge fighting against R'lyeh if you can score a few free forts early with site searching (which you should). I have only fought rlyeh in one game using Oceania but that proved fairly easy (and it was not a new player playing rlyeh). Not that one game proves much however......
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