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July 9th, 2008, 03:49 AM
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General
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Join Date: Sep 2004
Location: Irving, TX
Posts: 3,207
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Re: Idea for an \"SP Challenge\" game
I've recently taken to playing both sides in duel games. Just set it up as a hot seat game, and play both sides. It's quite fun, although you have to be a bit schizophrenic as you switch from side to side.
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Be forewarned, anything I post is probably either 1) Sophomoric humor, 2) Satire, 3) A gross exaggeration of the power I currently possess, 4) An outright lie, or 5) Drunken ramblings.
I occasionally post something useful.
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July 9th, 2008, 04:18 AM
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Lieutenant General
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Join Date: May 2008
Location: Utopia, Oregon
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Re: Idea for an \"SP Challenge\" game
Hey now, I know a way this could work.
Either host the games yourself, or see if Gandalf or Llama would have room on their server for several small blitz sized maps, knowing that they're going to essentially be SP games.
But in any case, taking the hosting away from the players, so they can't reload old saves, or monkey around with things at all - they have to play the game through.
I'm intrigued by this idea..... Would be neat to do with a preset scenario, with some interesting encounters on the map that you would plan around, needing certain power to win them, but with nice rewards to gain in needed power as well.
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July 9th, 2008, 04:38 AM
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Corporal
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Join Date: Mar 2003
Location: Sweden
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Re: Idea for an \"SP Challenge\" game
Sounds like an excellent idea and JimMorrison expand that to something I have always thought about. Preset scenarios.
I've even started making my own scenario using the old game Warlords map and factions with preset scales and pretenders for every nation. The scenario would be SC and magic light and would more be focused on troops and battles between troops.
Anyhow I would welcome any challenge game regardless of how it's done. Since I don't have time to play MP games this would suit me just fine.
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July 9th, 2008, 05:01 AM
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Second Lieutenant
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Join Date: Feb 2007
Location: Chambéry (France)
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Re: Idea for an \"SP Challenge\" game
The idea sounds interesting, and more interesting again with Jim's suggestion if llama or GP can handle the hostings. Obviously, replaying battles shall be strictly forbidden, or they wo'nt be a lot of challenge at all...
I would give my preference on a #2.5 variant : the nation is fixed, maybe the pretender's physical form is fixed, but his magic and scales are left at the option of the player.
Anyway, the other options will also be fun in a challenge serie. Of course, AARs will be encouraged ^^
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July 9th, 2008, 05:18 AM
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First Lieutenant
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Join Date: Jan 2004
Location: Berlin, Germany
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Re: Idea for an \"SP Challenge\" game
2 weeks ago i started my (unreleased) hunting ground mod to make some SP challenges. Its based on my also not revealed training ground mod where all non battle-spells cost nothing , all (incl. national) spells are available and some other approvements like typical equiped SCs and magicfull armies for the reason of testing.
Both are still in work at the moment. The hunting ground mod is something like gear up some adventures out of a big pool and clear the field with them. The opponent starts as a 'human' player and get scripted orders in the first turn. The mod delivers a savegame and starts on the second turn.
Main problem is i found no way to "save" the orders i gave in the first turn. So after any change in my mod i've restart the game and realocate all orders + positions on battlefield which is ...somehow stupid! Any hint here is welcome.
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July 9th, 2008, 10:22 AM
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Captain
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Join Date: Dec 2007
Location: Minnesota, USA
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Re: Idea for an \"SP Challenge\" game
All,
Thanks for the feedback.
JM - Great thought. A controlled environment would make a win much more meaningful. Llama? Gandalf?
PvK - Also a nice idea. We could call that scenario "Go ahead and reload". 
-SSJ
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July 9th, 2008, 10:54 AM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
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Re: Idea for an \"SP Challenge\" game
There have been a number of great idea threads. The game supports many more variations than most players ever experience. This is one of my favorite threads..
Sitting on the Fence
One that might work well for your idea would be a tower map. Really tall but only wide enough for about 10 provinces. All nations would be placed specifically with the player at the bottom. You would have to fight thru them one at a time (hopefully) and see how far up the tower you can get in xx turns.
I have created a few AI challenges and run them. I remember D.A.R.E. (Deadly Atlantis, Rlyeh, Ermor alliance) Where Ermor was in the corner of the map behind multiple castles, and allied with a water nation on each side of it. The players all could only start on the upper half of the map far from the deadly AI alliance.
Another created a bunch of little AI nations which were all feeding Eaters of the Dead. You were in a push to try and take as many out as possible before they broke loose.
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-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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July 9th, 2008, 11:43 AM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
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Re: Idea for an \"SP Challenge\" game
Oh I meant to add that YES I can host a challenge designed game if you want, and provide the winning statistics.
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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July 9th, 2008, 12:46 PM
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General
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Join Date: Jun 2003
Location: az
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Re: Idea for an \"SP Challenge\" game
I've created two "SP Challenge" games, yet I haven't released them because at this time they encounter the commander and unit limitations.
These maps are 705 provinces or less and do not use the mass unit producing nations, yet they still encounter the commander and unit limitations.
This next patch might be enough to avoid the limitations currently encountered.
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July 9th, 2008, 02:05 PM
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Captain
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Join Date: Dec 2007
Location: Minnesota, USA
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Re: Idea for an \"SP Challenge\" game
Quote:
NTJedi said:
I've created two "SP Challenge" games, yet I haven't released them because at this time they encounter the commander and unit limitations.
These maps are 705 provinces or less and do not use the mass unit producing nations, yet they still encounter the commander and unit limitations.
This next patch might be enough to avoid the limitations currently encountered.
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Awesome NT. I wonder if to get our feet wet it might be best to start with a small map. This might bring in more players. Might be useful to hand pick the AI opponents (including pretenders and scales) and bump up the supply feed (work around the AI starvation issue). Make the AIs/Scales as strong as legally possible. Throw down the gaunlet NT! What do you think about allowing players to play the same game more than once (though only the first one counts for score to minimize leveraging preknowledge of sites, etc )? I'm psyched. This migth involve significantly more SP players in the forum/community.
My $0.02,
-SSJ
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"I think, therefore I am" - René Descartes
"I yam what I yam" - Popeye
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