|
|
|
|
 |

May 9th, 2002, 06:19 PM
|
|
Corporal
|
|
Join Date: Dec 2000
Location: Salinas, CA
Posts: 175
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Next patch requests
Quote:
Originally posted by dmm:
You could even have things like allowing sats and bases to have 1 combat MP but no strategic MP, which usually would help with planetary defense.
|
You can do that now, at least with bases. See the Devnull mod, or my mod (Derek's Mod Gold) for an example. Basically, you can have whats called a 'Station Keeping Engine' which gives a base one or two (or more, if you like) combat only movement points.
You can't do it with satellites, however. Dats are hardcoded to have no movement. What would make me happy is if the sats weren't all in one group, but split up into three or four Groups around a planet, so every quadrant is covered
Derek
|

May 9th, 2002, 09:14 PM
|
 |
General
|
|
Join Date: Feb 2001
Location: Pittsburgh, PA, USA
Posts: 3,070
Thanks: 13
Thanked 9 Times in 8 Posts
|
|
Re: Next patch requests
Quote:
|
I used to play a pretty cool Star Wars derived strategic game. I cant remember what it was called
|
Your description sounds like Star Wars Rebellion.
__________________
Cap'n Q
"Good morning, Pooh Bear," said Eeyore gloomily. "If it is a good morning," he said. "Which I doubt," said he.
|

May 9th, 2002, 09:26 PM
|
|
National Security Advisor
|
|
Join Date: Nov 2000
Posts: 5,085
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Next patch requests
"Can't you represent that with Standard Movement v. Combat Movement?"
No. Strategic move will ALWAYS give you a certain amount of combat move, and the extra combat move abiltity does not stack.
Phoenix-D
__________________
Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
|

May 9th, 2002, 09:28 PM
|
|
Corporal
|
|
Join Date: Jan 2002
Location: seiv.pbw.cc
Posts: 115
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Next patch requests
Quote:
Originally posted by capnq:
quote: I used to play a pretty cool Star Wars derived strategic game. I cant remember what it was called
|
Your description sounds like Star Wars Rebellion. star wars rebellion yes :-) if we can just copy intel from there 
__________________
'artificial intelligence is no match for natural stupidity'
|

May 10th, 2002, 12:31 AM
|
 |
First Lieutenant
|
|
Join Date: Sep 2001
Location: Edmonton, Alberta, Canada
Posts: 738
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Next patch requests
Really, the only redeaming item in Star Wars Rebellion were the intelligence/counter-intel wars (plus the major characters). The computer was still pretty dense, but intel wars between humans was a heck of a lot of fun!
__________________
Jimbob
The best way to have a good idea is to have lots of ideas.
-Linus Pauling
Take away paradox from the thinker and you have a professor.
-Søren Kierkegaard
|

May 10th, 2002, 12:43 AM
|
 |
Brigadier General
|
|
Join Date: Dec 2001
Posts: 1,859
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Next patch requests
If there is one thing to request in the next patch is this:
A Supply Transfer window
Just for those desperate moments...
__________________
A* E* Se++ GdQ $ Fr! C Csc Sf+ Ai- M Mp* S++ Ss- R! Pw Fq Nd Rp+ G++ Mm+ Bb++ Tcp+ L Au
Download Sev Today! --- Download BOB and SOCk today too! --- Thanks to Fyron and Trooper for hosting.
|

May 10th, 2002, 01:44 AM
|
 |
Sergeant
|
|
Join Date: Nov 2000
Location: netherlands
Posts: 369
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Next patch requests
1)Learn the AI to use captured populations.
2)space monsters :-)
|
| Thread Tools |
|
|
| Display Modes |
Hybrid Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|