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  #1  
Old July 16th, 2008, 07:07 PM
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Default Re: TucoTuco

Would elephants even be that effective against Ashdod? Considering that the size difference is far less than it would be otherwise that might have an effect on trample, but then I could be wrong. Even if trample still worked just as well, the HP and protection on Ashdod's mainline troops (or at least the ones that Cerlin is using) is just too high for elephants to be effective against them in my opinion.

Personally I would have gone heavy magic research working towards level 4 thaumatugry to get paralyze and then churn out astrologers by the cartload. Also, Acro's high resource unit costs pretty much scream productivity scales. But hindsight is 20/20 so who knows.
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  #2  
Old July 16th, 2008, 08:10 PM
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Default Re: TucoTuco

I really don't know. After all this is my first game multiplayer ever. I didn't even win one battle, lol.
Have pity on my poor strategically challanged self.
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Old July 17th, 2008, 12:28 AM

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Default Re: TucoTuco

So you used an awake wyrm with no awe? That's not really SC material.

Gotta agree with Jim on this one. Arco is very scales friendly. You have decent troops, and elephants that are effective in a variety of situations, but the most important thing Arco has going for it is the mages. With good variety in paths, and a strong communion you can do all sorts of scary and crazy things on and off the battlefield.

I'd suggest an Order and Magic scales to maximize on your mages, and to use them sooner.

As for this game, well.. don't beat yourself up about it, there's always another game. I also suggest you read up the strategy index. Even nations which you don't use (or just don't care for) have suggestions which transcend into other nations, or just general gameplay.
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Old July 17th, 2008, 12:54 AM
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Default Re: TucoTuco

Quote:
Darkstone said:
So you used an awake wyrm with no awe? That's not really SC material.

Nope it had lev 3 water /level 3 astral and Ashdod cut it up into little bits rather quickly.

I definetly need to get a better grasp on the whole magic thing.
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Old July 17th, 2008, 01:10 AM

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Default Re: TucoTuco

Well, using him with some spells wouldn't have been a bad idea, but he would have been better off sleeping in that case, to get the necessary research in first (alt 3 and ench 3) for the ethereal, astral shield, luck, quicken self, and resist magic spells.

A wyrm with no awe and no researched spells can occasionally die to some of the tougher indies.

Also, S3 puts him at risk of magic duel, so you'd need to be rather selective with where you sent you him.
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Old July 17th, 2008, 04:27 PM
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Default Re: TucoTuco

Have to agree to this. Wyrm can be incredible SC with no magic at all, but with high Dominion. This also leaves enough points for decent or even good scales). If you want magic, maybe you should sooner look for some of Titans, especially as Arcos have really good access to them. Another thing is that as you can see, Arcos have free scrying in own Dominion so it's worth it to raise this as high as possible - also speaks for Wyrm with no magic...
In the current game I think you should probably just forget about it unless your priestesses have nothing else to do and concentrate on mages. Elephantes could allow quick expansion against indies and can work well in coordination with mages/other troops against other nations. One trick which is highly recommended is to place a low-level Astral mage in the group of 2-4 Elephantes, then script Body Ethereal 3 times, while Elephantes "hold & attack". This gives you ethereal Elephantes, which aren't so easily swarmed, and your infantry moving behind them can mop up troops they displace. This doesn't make Elephantes braver or more resistant to magic, though... Maybe something else can be cooked up...
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Old July 17th, 2008, 04:32 PM
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Default Re: TucoTuco

The best way to learn how SCs work is to duel quantum_mechanic and ask him to show you
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Old July 17th, 2008, 04:38 PM
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Default Re: TucoTuco

Quote:
Wrana said:
In the current game I think you should probably just forget about it unless your priestesses have nothing else to do and concentrate on mages.

I've already forgotten about it, I currently have 2 provinces. Probably only one after this current turn.
And no way to build anything at all.
Yes it is over.
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