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Old July 18th, 2008, 07:24 AM

K K is offline
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Default Re: \"MoD+Retreat\" defeated w/o killing caster

Quote:
llamabeast said:
Any smart guy who plans to (ab)use MoD will only use it for the first time against a big enemy army. Few big armies are equipped to cope with it, so it's probably an insta-kill on that army at least.
I view that as a newbies' conception of a "big army", rather than an experienced player's conception of a "powerful army." I think that I've shown that an army prepared to deal with SCs and thugs should beat MoD + BE, so I'm not sure if it's an important issue.

I mean, a powerful army is composed of diverse elements using several different "winning" strategies. The late game is about mastery of magic, and not about mere strength of arms.

Considering that I believe that this is the one of the PC games I think has "1-2 years" time to achieve mastery (or at least competence), I reserve my judgment to whether adding this complexity to the game is "fair".
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Old July 18th, 2008, 07:28 AM
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Tifone Tifone is offline
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Default Re: \"MoD+Retreat\" defeated w/o killing caster

I think the most proper thing to do would be just nerfing MoD down a bit, to make it lose its "unfairness" aura that many see, letting it remain a powerful spell if not properly countered, so making it more playable and enjoyable by everybody. But the 2 factions here don't move towards each other so we are not going anywhere together...
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