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July 20th, 2008, 06:13 PM
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Lieutenant General
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Join Date: May 2008
Location: Utopia, Oregon
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Re: Summarizing
Quote:
Tifone said:
Yeah there was that one but I thought it has not been developed. How should they be different from the /actually existing/ storm demons? And aren't demons mostly blood summons? Maybe some big Storm Triton or such would be more fitting, even if we've plenty of tritons...
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Unfortunately, "Demon" is a very subjective and wide reaching concept, that has in terms of game mechanics, been narrowed to a specific meaning.
There are a couple of nations who have demons summonable outside of blood, but I would think that for Oceania, you aren't even looking for "demons", per se. Something like Storm Nymphs or something, playful chaotic spirits who inhabit large bodies of water - who have little concern for mortal life, and who delight in causing mayhem more than harm, but don't really see a moral dilemna in people dying because they've gone and sunk another ship - it was too much fun to care.
Obviously aside from just not being demons, they'd also be different from the actual demons in weapon selection. They should have a Water Strike ability probably, and perhaps have a single target Sailors' Death ability for out of water. I'm not married to those spells, just throwing them out there to get the ball rolling. 
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July 20th, 2008, 06:19 PM
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General
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Join Date: Oct 2006
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Re: Summarizing
Yeah, the demon tag just means a non-undead unit that's adversely affected by holy spells. My Partha mod will include "demons" that are just humans of the "untouchable" class (and thanks to JimMorrison for that inspiration  ).
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July 20th, 2008, 07:32 PM
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General
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Join Date: Oct 2006
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Re: Summarizing
Here's a first draft of a manta unit, for your (possible?) viewing pleasure:
I'd happily add it as an image, directly to the thread, but I'm not quite sure how to go about doing that.
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July 20th, 2008, 07:44 PM
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General
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Join Date: Oct 2006
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Re: Summarizing
Here's the attack image for the manta unit.
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You've sailed off the edge of the map--here there be badgers!
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July 20th, 2008, 10:26 PM
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Corporal
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Join Date: Apr 2007
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Re: Summarizing
There should totally just be island sized giant turtles, not that I have any idea how one would fit something like that on the battlefield considering that giants are about as big as it gets, but various landmass-sized sea creatures are represented pretty consistantly throughout history, so it's time they showed up in some capacity.
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July 21st, 2008, 03:34 AM
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Lieutenant Colonel
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Join Date: Jun 2008
Location: Florence, Italy
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Re: Summarizing
Asp turtles are supposed to be exactly so TheManacer, as even their description states. I wouldn't over-complicate the life of modders-developers with things alredy in-game, even if not in the exact flavour we would prefer  Peace
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July 21st, 2008, 05:17 PM
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Major
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Join Date: Mar 2008
Location: Moscow, Russia
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Re: Summarizing
And here are some preliminaries on Triton Chariot and shell-blowers (the latter have no picture right now and the former picture isn't particularly good right now... still, it's the start. And if someone has ideas how to move dolphins in attack sprite, they'll be appreciated.  ).
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