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July 21st, 2008, 09:37 AM
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General
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Join Date: Jun 2003
Location: az
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Re: Patch notes
Quote:
Sombre said:
Each game turn is several months? What makes you say that? I don't think we have any information at all on how long the game turns that isn't related to seasons, do we?
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After all 4 seasons have finished one year passes. Each season is has three game turns... roughly 1.33 months for every game turn.
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July 21st, 2008, 09:40 AM
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Lieutenant General
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Re: Patch notes
I favor the changes. If there is an army of mages spamming skellies, then use different spells to targets the mages.
Or have an sc cast the spells you want to cast so he does not need to flee from skelly spam.
There are many options to using tactics that are already banned in many current mp games.
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"War is an art and as such is not susceptible of explanation by fixed formula."
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July 21st, 2008, 09:53 AM
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BANNED USER
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Re: Patch notes
Quote:
NTJedi said:
Quote:
Sombre said:
Each game turn is several months? What makes you say that? I don't think we have any information at all on how long the game turns that isn't related to seasons, do we?
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After all 4 seasons have finished one year passes. Each season is has three game turns... roughly 1.33 months for every game turn.
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1. Why do you think they have a 16 month year?
2. How does 1.3 = several even if they do?
Edit: Seems I was lagging behind a bit here and you've already said your math was off. Question 2 still applies. I feel like you're trying to strengthen the impact of statements in support of your argument. But saying a turn is 'several months' when you thought it was 1.3 goes beyond the usual hyperbole.
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July 21st, 2008, 09:57 AM
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General
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Re: Patch notes
Quote:
Sombre said:
1. Why do you think they have a 16 month year?
2. How does 1.3 = several even if they do?
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Discussed in previous post... it's actually 1 month per turn as pointed out by Tifone.
Night without sleep.  Thus I shouldn't have used the word 'several'. Again... last night I had no sleep.
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A game turn is one month... still a huge difference verses 50 turns on a battlefield. Literally the attacker(and sometimes the defender) are sometimes fighting against a game clock during large battles because of the 50 turn limit. Increasing the game turn limit helps remove this unrealistic variable for battlefield strategies.
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July 21st, 2008, 10:23 AM
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Lieutenant General
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Re: Patch notes
without a new game engine, i imagine increasing the length of battles may make the delay between turns unbearable in large games.
But that is just a guess.
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"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
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July 21st, 2008, 10:26 AM
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General
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Re: Patch notes
Quote:
Xietor said:
without a new game engine, i imagine increasing the length of battles may make the delay between turns unbearable in large games.
But that is just a guess.
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Depends on the computer, which is why an adjustable battlefield turn setting would work best.
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July 21st, 2008, 10:55 AM
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General
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Join Date: Sep 2003
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Re: Patch notes
I second NT Jedi and concur with his reasoning.
I suggest a humble increase of the turn limit to 100, and optionally (hopefully also) make it adjustable.
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July 21st, 2008, 11:29 AM
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Shrapnel Fanatic
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Re: Patch notes
Keep in mind when you talk about increasing things that you are talking globally. You arent talking about increasing the number of units and turns in a battle. You are talking about increasing the number of units and turns in 1500 battles.
Actually I guess its even more than the # of Provinces limit since you can have 2 or 3 battles in some provinces.
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-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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