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  #1  
Old July 22nd, 2008, 12:28 AM
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Default Re: Patch notes

Quote:
Chris_Byler said:
I'd remove mindless from the golem and fetish and give them 30 morale instead. Maybe some kind of "strange mind" ability that makes them immune to many ordinary forms of mind altering (certain other beings might qualify too, such as some void monsters).
Oh that's good! At least with the Berserk units, we can just assume that they finally exhaust themselves completely and die of heart attack.


But really, otherwise all the issue requires is use of imagination. I know, I know, my roommate hates that too, if he imagines something should work (that's usually the direction his imagination goes..... imagine that ), then if it doesn't work, he gets -pissed-, and refuses to listen to any of my "oh damn that sucks man, what are you going to do differently next time?" sort of encouragement. In his mind since a computer only does what you tell it to do (technically), that the software/game not doing what HE wants it to do tends to have some sort of horrible reflection on the programmers, as the obviously totally infallible and omniscient beings that they must be, if they can manage to successfully write such a complex program.

WHEW! Though I think a big part of why he gets so mad, is that while I devour the game, and incorporate all of the little quirks into my gameplay - he tries to dominate the game, and rails against those quirks like tartarian chains, holding him down. And thus he is enraged by construing my comments as saying "it's mostly a personal problem". Which, maybe it is..... maybe it is.


Though I'd personally agree completely on two points. The first being that the 50 turn limit may in fact be a tad restrictive. Not just taking into account SCs, but if you look at armies of 1000+ on each side. At this point even "normal" elite soldiers who have berserking (or were made berserk with spells) will be left behind to die. And also the processing factor - for the most part battles do not make it to 50 turns, so it doesn't even matter how large your map is, or how many battles are fought, few of them ever cross that limit as it is. Besides, the vast majority of battles drastically speed up processing after turn 10-20, it's very rare that I see one not just zoom to the end at that point.

However I'll agree on a third, contrasting point - since people cannot agree on the validity or necessity of a change, it's incredibly unlikely that there will be a hardcoded change to the turn limit - almost as unlikely that we'd actually get a custom setting added for it at this point.

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Old July 22nd, 2008, 02:34 AM
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Default Re: Patch notes

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JimMorrison said:
However I'll agree on a third, contrasting point - since people cannot agree on the validity or necessity of a change, it's incredibly unlikely that there will be a hardcoded change to the turn limit - almost as unlikely that we'd actually get a custom setting added for it at this point.

<3
Yes there are differences of opinion, but the custom setting would please everyone. The custom setting allows the game to become flexible with the more powerful computers of today and tomorrow. I'd love to have a battle of 80000 defenders verses 90000 attackers at a castle sometime on a computer I'll own in the future.

A custom setting for the commander limit and unit limit would be another great feature thus virtually removing these topics from the forums.
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Old July 22nd, 2008, 03:14 AM
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Default Re: Patch notes

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NTJedi said:
I'd love to have a battle of 80000 defenders verses 90000 attackers at a castle sometime on a computer I'll own in the future.

This discussion continues to shock me. You don't just want the huge battle, you want that a huge battle featuring thousands of unit... ends in a plain little month. Really, how does that improve the game? This is the unrealistic matter to me. Meh.
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Old July 22nd, 2008, 04:28 AM
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Default Re: Patch notes

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Tifone said:
This discussion continues to shock me. You don't just want the huge battle, you want that a huge battle featuring thousands of unit... ends in a plain little month. Really, how does that improve the game? This is the unrealistic matter to me. Meh.
Thousands of units(people) have fought and died within a few days throughout our history. Nothing unrealistic about the battles from history! There's no reason for battles within a game to be limited to small numbers considering the many battles from history where the computers of today and tomorrow are able to make it possible.
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Old July 22nd, 2008, 05:21 AM

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Default Re: Patch notes

Considering realism, one of the hardest to believe things in this game, apart from magic, is the fact that a single being could conquer and hold a province so big it takes a month for an army to cross.

Single being.

I'm so not buying that.

:-P
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Old July 22nd, 2008, 05:54 AM

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Default Re: Patch notes

Is that really one of the hardest thing to believe? I mean, hardest that conquering a Niefel fort by Caelum and suddenly all the population going from gigants to Wingedmen?

A powerful being can control a quite big land after he destroys the armies there. There will be some people unhappy (unrest) until you prove the that living under your government is better than previous condition (tax=0).

Of course there aren't historical examples, but just thing of greater acomplishments made by small numbers of people. 300? Or conquering South America with a couple of spanish people .
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Old July 22nd, 2008, 06:11 AM

Sombre Sombre is offline
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Default Re: Patch notes

He was probably thinking of a single scout or even a spawned maenad taking over a province if there are no pd there.
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