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July 22nd, 2008, 06:19 PM
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Lieutenant General
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Join Date: Feb 2007
Location: New Orleans
Posts: 2,741
Thanks: 21
Thanked 28 Times in 17 Posts
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Re: Conceptual Balance Mod 1.3, updated documentat
Vision foe is good against things that do not have shields and can be specifically targeted and are raiding your provinces, manticore, other large flying sc's without full slots. Admittedly a niche use however.
Besides patrolling, a watcher for 5 air gems is not bad in a battle. Unless the thug is 100 sr, is likely is going to take significant damage.
And in response to those numerous "how do i kill this water Queen" threads, though i have never replied to them, i have brought them down in mp games with packs of vampires. Risk free since it was in my own dominion.
Some nations, like Pangaea, only have the paths for curse of blood. And in Alpaca, because i was 2 drain as well, all the blood royalty was taken since i was dead last in research.
__________________
"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
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July 22nd, 2008, 06:24 PM
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Lieutenant General
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Join Date: Dec 2003
Location: Alaska
Posts: 2,968
Thanks: 24
Thanked 221 Times in 46 Posts
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Re: Conceptual Balance Mod 1.3, updated documentat
None of these I said had no use. However, I do see them very rarely if ever used, and if they have a somwhat obscure niche, what's the harm in rewarding somebody who thinks of them?
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July 28th, 2008, 03:39 PM
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Sergeant
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Join Date: Oct 2003
Location: Vienna, Austria, Europe
Posts: 234
Thanks: 62
Thanked 11 Times in 6 Posts
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Re: Conceptual Balance Mod 1.3, updated documentat
LA Argatha Hero (the possessed flame corpse, Nr 2835) description say he has some skill in fire magic, but he has only fire resistance and immortality. (of course he explode when dying).
I never saw him in vanilla game so i cannot say if his lacking fire magic skill is a bug from dominions or from cbm. However it would be nice if he had as last Fire Skill 1 to cast Fire Shield before blowing up.
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July 28th, 2008, 03:53 PM
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Lieutenant General
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Join Date: Dec 2003
Location: Alaska
Posts: 2,968
Thanks: 24
Thanked 221 Times in 46 Posts
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Re: Conceptual Balance Mod 1.3, updated documentat
They are the same as in worthy heroes, where as I recall Turin game them a variable fire magic skill from 0-3.
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July 28th, 2008, 05:30 PM
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Sergeant
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Join Date: Oct 2003
Location: Vienna, Austria, Europe
Posts: 234
Thanks: 62
Thanked 11 Times in 6 Posts
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Re: Conceptual Balance Mod 1.3, updated documentat
Enchanted Forest (Conj. 9, N7) cost 320 Nature Gems ?
Is this a bug ?
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July 28th, 2008, 05:55 PM
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Lieutenant General
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Join Date: Dec 2003
Location: Alaska
Posts: 2,968
Thanks: 24
Thanked 221 Times in 46 Posts
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Re: Conceptual Balance Mod 1.3, updated documentat
Yes, that's a bug, thanks you for spotting it.
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July 29th, 2008, 07:02 PM
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Major
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Join Date: Aug 2004
Location: Salt Lake City
Posts: 1,032
Thanks: 0
Thanked 1 Time in 1 Post
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Re: Conceptual Balance Mod 1.3, updated documentat
Cheaper vampires are something I can appreciate.
I agree wholeheartedly on the magic scale rollback.
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