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				July 23rd, 2008, 02:57 PM
			
			
			
		  
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				Re: Crystalline System Infestation
	
			 
             
			
		
		
		
		I don't think that's such a bad infestation (ignoring the flowers of course   )
 
Why do you need 16 frames, anyway? I don't quite get how they're organized on the map...  
		
	
		
		
		
		
		
		
			
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				July 23rd, 2008, 05:25 PM
			
			
			
		  
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				Re: Crystalline System Infestation
			 
             
			
		
		
		
		oh !.......I think it's beautful ! 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				July 23rd, 2008, 07:26 PM
			
			
			
		  
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				Re: Crystalline System Infestation
			 
             
			
		
		
		
		Looks ok. Still, could use improvement. 
		
	
		
		
		
		
		
		
			
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				July 23rd, 2008, 11:30 PM
			
			
			
		  
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				Re: Crystalline System Infestation
			 
             
			
		
		
		
		16 frames gives a good amount of random variation. 
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				July 25th, 2008, 02:10 PM
			
			
			
		  
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				Re: Crystalline System Infestation
			 
             
			
		
		
		
		What would you say to 3D infestations, along the lines of the Von Neumann machine systems we discussed on IRC? 
For reference for anyone who wasn't there, I experimented with giving storms actual 3D models, and happened to use the space port facility model with no texture... it looked pretty nifty actually, almost like the Borg home system or something...   
http://kolis.dyndns.org/se/facility-storms.png
Heh, I just realized that the galaxy I would up with in my test game looks an awful lot like puppy lifting its leg to pee... might that be the Canis Minor Urinensis constellation?    
		
	
		
		
		
		
		
		
			
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				July 25th, 2008, 03:04 PM
			
			
			
		  
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				Re: Crystalline System Infestation
			 
             
			
		
		
		
		How is that going to work out with ships traveling through the system, though? 
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				July 25th, 2008, 03:47 PM
			
			
			
		  
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				Re: Crystalline System Infestation
			 
             
			
		
		
		
		Transparency and shrinking the size. 
		
	
		
		
		
		
		
		
			
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