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  #1  
Old July 25th, 2008, 01:18 PM

Omnirizon Omnirizon is offline
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Default Re: Darwin: EA/CBM/VP/hard resrch/Antilarium

this game is turning faster than any other i've ever been in, i think. i love it.

in interest of keeping fast turn arounds, i'm increasing hosting interval to 36 hours. although this sounds counter-intuitive, players have expressed fears of accidentally staling, and are withholding turns, which also sounds counter-intuitive. so i'd thought i'd meet one counter intuition with another, and increase hosting interval. this way, no one has to worry about the deadlines cranking down on them.
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  #2  
Old July 25th, 2008, 05:31 PM
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CyborgMoses CyborgMoses is offline
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Default Re: Darwin: EA/CBM/VP/hard resrch/Antilarium

Oh, no! Now that you've gone and mentioned that the game is proceeding with decent speed, somebody will start submitting every turn five minutes before the deadline. IT IS INEVITABLE
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Old July 26th, 2008, 02:27 AM

konming konming is offline
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Default Re: Darwin: EA/CBM/VP/hard resrch/Antilarium

LOL
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Old July 26th, 2008, 07:22 PM

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Default Re: Darwin: EA/CBM/VP/hard resrch/Antilarium

looks like you're right cyborg
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Old July 26th, 2008, 09:36 PM

namad namad is offline
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Default Re: Darwin: EA/CBM/VP/hard resrch/Antilarium

the problem i have sometimes is i work on my turn late at night and pass out before sending the email then i wake up remembering that i did the turn.. and forgetting i never sent it... i'm new to mp please don't hate me
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Old July 26th, 2008, 10:05 PM
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Jazzepi Jazzepi is offline
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Default Re: Darwin: EA/CBM/VP/hard resrch/Antilarium

Quote:
namad said:
the problem i have sometimes is i work on my turn late at night and pass out before sending the email then i wake up remembering that i did the turn.. and forgetting i never sent it... i'm new to mp please don't hate me
I hate you.



Jazzepi
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