|
|
|
|
 |

July 27th, 2008, 10:27 PM
|
 |
Lieutenant General
|
|
Join Date: May 2008
Location: Utopia, Oregon
Posts: 2,676
Thanks: 83
Thanked 143 Times in 108 Posts
|
|
Re: Real-world sensitivities and game names
If someone locks this thread, I'm gonna end up banned from these forums..... WHO'S COMIN WITH ME?!
Anyway - the predilection for the average person to get offended in an argument, speaks to the overall general immaturity of the human race. The fact that people invest so much emotion into things barely understood, or improperly digested, is a somewhat childish act.
When someone is intellectually evolved enough to properly see the separation between themselves, and the thoughts that drift through their heads - then they can debate honestly and fairly. Part of it is based on a simple assumption - that by the time you hear or read my words - I am no longer the same person who spoke or wrote them. Granted, I may not have changed much, but that is irrelevant, as my actual being is not defined by those impulses that your brain is receiving.
It is the lack of understanding of this basic fact, that makes people get so bent out of shape about "flip-flopping". They'll criticize a politician (for example, they just get more intense long-term scrutiny than other people) for endorsing a position that is opposite of something that they said, or did, or voted for 10 or more years ago. I'm sorry, but really that goes back to the failing of Democracy at large - people who are unable to comprehend that someone might actually grow as a person, and change their mind on an issue in the span of an entire decade, then they really shouldn't have the same influence on the "big picture" that more rational people have.
Everyone should have a voice, but until we resolve the issues of widespread ignorance and incompetence, we're not just suffering from the "blind leading the blind", we're stuck with the "blind leading the 20/20" - and that's not a positive situation for anyone. 
|

July 28th, 2008, 03:33 AM
|
 |
General
|
|
Join Date: Oct 2006
Posts: 3,445
Thanks: 85
Thanked 79 Times in 51 Posts
|
|
Re: Real-world sensitivities and game names
I'm mad as a hatter, Omnirizon, but I do try to separate criticism from insult.
__________________
You've sailed off the edge of the map--here there be badgers!
|

July 28th, 2008, 06:59 AM
|
|
First Lieutenant
|
|
Join Date: Aug 2007
Location: UK
Posts: 792
Thanks: 28
Thanked 45 Times in 31 Posts
|
|
Re: Real-world sensitivities and game names
It's important to remember that people are not perfect and that shades of grey exist. A person can make a hypocritical argument, but not be a hypocrite, a person can make a stupid or bull**** argument without being stupid or a bull****ter. It is is fair to call an argument what it is, without extending the description of the argument to the author. Some more immature people will instantly transmute a criticism such as "That's a stupid opinion..." with "You are stupid". However, if on the receiving end, most of us I think could just take that for what it is - a comment on what we said, not ourselves.
However, an author could defuse even the possibility two ways, a nice idea with people he/she don't know. Firstly he can use non-inflammatory language in the first place, say maybe "I think there's an error in your logic". The second would be to remove the possibility of personal criticism or to compliment first, such as "I don't think you're an idiot, but that opinion is stupid" or "You've made some good points, but opinion X is stupid."
A final note is tone. If you call someone's opinion stupid in what is mostly a calm and balanced comment, they don't generally get bad feeling from the whole and are less likely think it is an attack. If you call someone's opinion stupid in a comment that's polemical, sarcastic, or mocking, it is likely to *feel* like an attack.
Some people can be flagrantly disrespectful of others in that sort of way, and I find such excuses as "I didn't call you stupid, just your argument" and "if you're offended that's your problem" just bull****. Tone and context are as vital to communication as the literal meaning of words themselves. People who don't seem to realise that can be split into two camps: those who are genuinely unaware, thus socially inept and need to learn; and those who are aware and want to troll with disingenuous claims of innocence.
|

July 28th, 2008, 01:07 PM
|
|
Captain
|
|
Join Date: Aug 2003
Posts: 883
Thanks: 0
Thanked 13 Times in 5 Posts
|
|
Re: Real-world sensitivities and game names
This thread could provide the lift for a medium sized blimp.
|

July 28th, 2008, 01:23 PM
|
 |
Colonel
|
|
Join Date: May 2005
Location: Kansas, USA
Posts: 1,538
Thanks: 289
Thanked 194 Times in 94 Posts
|
|
Re: Real-world sensitivities and game names
|

July 28th, 2008, 04:23 PM
|
|
Major General
|
|
Join Date: Mar 2007
Location: Seattle
Posts: 2,497
Thanks: 165
Thanked 105 Times in 73 Posts
|
|
Re: Real-world sensitivities and game names
As the OP, do I have the right to say, "Okay, we're OT so let's shut it down please"? We settled it on the very first page that nobody actually thinks using real names in the game is worth worrying about, and I regret that the thread failed to gracefully die after that.
-Max
__________________
Bauchelain - "Qwik Ben iz uzin wallhax! HAX!"
Quick Ben - "lol pwned"
["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
|

July 28th, 2008, 08:25 PM
|
 |
Lieutenant General
|
|
Join Date: May 2008
Location: Utopia, Oregon
Posts: 2,676
Thanks: 83
Thanked 143 Times in 108 Posts
|
|
Re: Real-world sensitivities and game names
Does it upset you Max?  I thought the thread had "degenerated" into a rather interesting discussion that is actually somewhat OT, as far as staying true to the original question, but extrapolated out beyond the scope of just the game community itself.
<3
|
| Thread Tools |
|
|
| Display Modes |
Hybrid Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|