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July 28th, 2008, 12:38 PM
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General
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Join Date: Sep 2003
Location: Tel Aviv, Israel
Posts: 3,465
Thanks: 511
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Re: Unit Buffs Quick reference
Thank you Meglobob,
So fire is almost complete:
Self:
Phoenix Power, F+1, Conjuration3, F2
Phoenix Pyre, re-incarnate upon death with fatigue penalty of 30 + d20. So 31 - 50 fat, Alteration7, F2
Fire Shield, Attackers take 7AP+1 per lvl in F above 1 - attackers weapon length damage per attack attempt, Enchantment3, F1
Units:
Fire Fend, Gives units +50%FR, Enchantment5, F2
Battlefield wide:
Inner Furnace, +3 heat radius, must fail MR+4 roll to gain effect, all units with heat auras on battlefield, says Abysia units only but you never know, Enchantment5, F3 1F gem
Flaming Arrows, Missile weapons cause 8AP fire damage, Enchantment4, F4 1F gem
Warriors of Muspelheim, All units receive +50%FR, Enchantment8, F4 1F gems
End of Culture, description +berserk all demons on battlefield, Thaumaturgy6, F2 ???F gems
Next is air.
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August 4th, 2008, 02:44 PM
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Private
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Join Date: Mar 2004
Location: a
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Re: Unit Buffs Quick reference
Quote:
WraithLord said:
Battlefield wide:
Inner Furnace, +3 heat radius, must fail MR+4 roll to gain effect, all units with heat auras on battlefield, says Abysia units only but you never know, Enchantment5, F3 1F gem
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I can confirm that Inner Furnace affects all friendly units on the battlefield (not just Abysian nationals/heat aura units).
Not good when you are using a lot of independent crossbowmen/archers, and your flaming arrows caster decides to spend his spare gems on inner furnace - the heat auras literally engulfed my entire army, setting fire to some units and doing considerable fatigue to everyone.
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August 4th, 2008, 06:28 PM
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General
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Join Date: Mar 2007
Location: Japan
Posts: 3,691
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Re: Unit Buffs Quick reference
Quote:
Quicken self, gain ??? quicknes, Alteration2, W1
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+3 Attack, +3 Def, Double AP
Quote:
End of Weakness, (guessing here) gives +3 strenght to all units, Alteration6, E2
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1 E gem, Gives Barkskin to all friendly Demons.
Quote:
End of Culture, description +berserk all demons on battlefield, Thaumaturgy6, F2 ???F gems
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1 F gem, Berserks all friendly Demons.
__________________
Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
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August 5th, 2008, 08:05 AM
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General
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Join Date: Sep 2003
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Posts: 3,465
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Re: Unit Buffs Quick reference
Thank you all for the positive feedback and corrections.
First post updated accordingly.
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August 5th, 2008, 08:15 AM
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Join Date: Mar 2007
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Re: Unit Buffs Quick reference
And thank you for putting it all together!
Do you think you could somehow mention the buffs that don't stack together? (eg. you cannot stack Antimagic and Tempering the Will.)
__________________
Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
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August 5th, 2008, 09:14 AM
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Lieutenant Colonel
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Join Date: Jun 2008
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Re: Unit Buffs Quick reference
Did you already put this list in your already wonderful DominionsKB, Wraithlord? It would be very nice
__________________
IN UN LAMPO DI GLORIA!
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August 5th, 2008, 10:14 AM
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General
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Join Date: Sep 2003
Location: Tel Aviv, Israel
Posts: 3,465
Thanks: 511
Thanked 162 Times in 86 Posts
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Re: Unit Buffs Quick reference
Already there
I could mention some of the buffs that don't stack together - the ones that I'm aware of - but I'm afraid this will be awfully incomplete. Hence I'm inclined not to add this.
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