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July 28th, 2008, 04:43 PM
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General
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Join Date: May 2004
Location: Seattle, WA
Posts: 3,011
Thanks: 0
Thanked 45 Times in 35 Posts
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Re: Population Resets to Zero
Good grief, how did you get your population so high??
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July 28th, 2008, 08:37 PM
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Corporal
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Join Date: Dec 2006
Location: My Own Reality
Posts: 64
Thanks: 18
Thanked 0 Times in 0 Posts
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Re: Population Resets to Zero
LOL I actually mean 500k!
I enjoy long games more so than short ones usually, and on those long games I try to separate the different factions in some games so that they don't kill each other off, while at the same time keeping myself alive. It is very challenging.
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July 28th, 2008, 08:40 PM
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Second Lieutenant
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Join Date: Jul 2007
Location: Durham, NC
Posts: 509
Thanks: 84
Thanked 44 Times in 14 Posts
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Re: Population Resets to Zero
Mordici the Peacemaker, Astral Diplomat, The Immovable Object, Defender of Righteousness, Builder of Immensely Large Cities That Overflow the Population Variable
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July 28th, 2008, 08:47 PM
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Major General
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Join Date: Jan 2004
Location: Columbus, OH
Posts: 2,204
Thanks: 67
Thanked 49 Times in 31 Posts
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Re: Population Resets to Zero
Your stack x-plode.
Jazzepi
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July 28th, 2008, 09:13 PM
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Colonel
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Join Date: May 2005
Location: Kansas, USA
Posts: 1,538
Thanks: 289
Thanked 194 Times in 94 Posts
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Re: Population Resets to Zero
Sir, I bow to your tenacity and breeding skills.

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July 29th, 2008, 12:33 PM
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First Lieutenant
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Join Date: Nov 2006
Posts: 739
Thanks: 1
Thanked 8 Times in 8 Posts
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Re: Population Resets to Zero
Sure it's 500k? I would think it much more likely to be at 655,360 people.
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July 29th, 2008, 12:46 PM
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BANNED USER
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Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
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Re: Population Resets to Zero
Seriously though, how many turns is that?
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July 29th, 2008, 01:26 PM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
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Re: Population Resets to Zero
A _lot_.
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July 29th, 2008, 01:28 PM
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Captain
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Join Date: Oct 2007
Location: guess - and you'll be wrong
Posts: 834
Thanks: 33
Thanked 187 Times in 66 Posts
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Re: Population Resets to Zero
Quote:
Sombre said:
Seriously though, how many turns is that?
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With Growth-3 and no bad events...about 950.
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