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July 30th, 2008, 11:11 PM
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Colonel
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Join Date: May 2005
Location: Kansas, USA
Posts: 1,538
Thanks: 289
Thanked 194 Times in 94 Posts
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Re: RanDom v2.03 - Map gen & Semirandomizer... Upd
Attached to this post are 14 new GAN province files in zip format submitted by Gandalf. Some of them are his own inventions and others include contributions from Jutetrea and quantum_mechani.
GandalfContributions1.zip
To apply:
Paste the 14 ".gan" files into your SemiRandom/GAN_BIN directory and add the following lines to GanList.txt (located in your SemiRandom/LIST_CRATE directory):
GAN10_VL_U_A_OR_PLN_WST_FST_FRM_S_N_
GAN4_PN_U_R_OR_S_N_
GAN5_TMP_LO_U_R_OR_PLN_FST_S_
GAN6_U_A_WST_S_
GAN7_VL_U_A_OR_PLN_EMT_WST_S_
GAN8_U_A_S_MST_
GAN9_VL_M_R_OR_PLN_WST_FST_FRM_N_
Jutetrea1_U_R_L_CO_FST_
Jutetrea3_CLD_U_A_N_EMT_FS_
Jutetrea3_CLD_U_A_N_MNT_FS_
Jutetrea6_TMP_VL_U_A_S_FS_AS_WS_ES_
quantum_mechani1_U_A_OR_EMT_MNT_S_N_L_
quantum_mechani2_U_A_PLN_
quantum_mechani3_CO_M_R_SWP_N_
These are new and were not included in RanDom version 203.
Great additions from Gandalf, Jutetrea and quantum_mechani for the library. Thanks!
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July 30th, 2008, 11:28 PM
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Colonel
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Join Date: May 2005
Location: Kansas, USA
Posts: 1,538
Thanks: 289
Thanked 194 Times in 94 Posts
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Re: RanDom v2.03 - Map gen & Semirandomizer... Upd
How did I miss your post?!?
Thanks PVK! 
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July 30th, 2008, 11:32 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
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Re: RanDom v2.03 - Map gen & Semirandomizer... Upd
Anyone whose post I typed into a file is invited to check it and make changes of course. Its still your province design. Feel free to update it as you see fit.
My one stuff will not tend to be hard-to-beat surprises. More along the line of interesting change-of-pace filler stuff.
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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July 31st, 2008, 03:47 AM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
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Re: RanDom v2.03 - Map gen & Semirandomizer... Upd
How do the god files work? I've been thinking that someone (== no one will volunteer so I'll have to do it myself) should make AI god files that only give the AI few good scales that go well together. Order 3 Production 3, Luck 3 Magic 3, etc etc. It would ensure that even if the AI designed the actual pretender, it would have some good scales as well.
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July 31st, 2008, 09:43 AM
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Colonel
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Join Date: May 2005
Location: Kansas, USA
Posts: 1,538
Thanks: 289
Thanked 194 Times in 94 Posts
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Re: RanDom v2.03 - Map gen & Semirandomizer... Upd
Great idea Endo!
I have not tested it in game, but you should be able to create a god file with a name like...
BARIAN_2_A_EA_
...which can be read as "Add (A) Ulm (2) for Early Age (EA)", and would only adjust the luck scales for the given nation with the code below:
#scale_unluck 2 -3
Or you could randomize the scales a little with:
@3
#scale_chaos 2 -1
#scale_chaos 2 -2
#scale_chaos 2 -3
@3
#scale_lazy 2 -1
#scale_lazy 2 -2
#scale_lazy 2 -3
#scale_unluck 2 -3
I generated the file name and code in a few seconds with the GodEditor. Let me know if that doesn't work or if I am misunderstanding how the map code for scales work.
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July 31st, 2008, 03:36 PM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
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Re: RanDom v2.03 - Map gen & Semirandomizer... Upd
Are there many maps around which have been SemiRandomised already? I'm trying to gather maps for the LlamaServer, so if anyone has any cool ones you think people may enjoy in MP, could they post them and let me know? That would be awesome.
This project looks like the most amazing thing, but somehow I have never gotten around to using it. I suspect it is the best kept secret in Dom3. As in, the best thing that is not universally known, rather than the secret that is kept best!
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July 31st, 2008, 04:33 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
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Re: RanDom v2.03 - Map gen & Semirandomizer... Upd
I think some might have randomized some maps and uploaded them as samples.
But to me it would work better as an option. Like some of the other programs you can run against maps.
1) Select Map
1a) add AIs?
1b) Would you like it No-Independents?
1c) Would you like it as No-Water?
1d) Would you like it Semi-Randomized?
1e) Would you like it Chaoticised.
The cool thing about map changes over mods is that the players dont have to download it. If its a map they already have then the graphic is still fine. Only the server needs the new .map file. So if they ask for the Aran map, then choose a modifier, you could just run it to Aran31Jul08.map and use that one.
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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