.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

BCT Commander- Save $6.00
World Supremacy- Save $10.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

Reply
 
Thread Tools Display Modes
  #1  
Old July 31st, 2008, 12:59 AM
Gandalf Parker's Avatar

Gandalf Parker Gandalf Parker is offline
Shrapnel Fanatic
 
Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
Gandalf Parker is on a distinguished road
Default Re: Please fix the AI scale choices!

AI=artificial intelligence
AH=artificially human
AI is actually fairly easy, but its not really what we want. AI movement on a map would be a straight line with small dodging of obstacles. Easy to exploit. AH movement is removing some of the Intelligence and replacing it with more Randoms.

In this case the AIs choices are too random. But if Johan smartened it up too much, it would get boring. And if it did a ton of IF commands to set the best choices for each of 70 nations then it would get pretty code heavy. Random has its drawbacks but also some advantages.

However, there are map commands and mod commands provided which allow us to create the AIs we want. There are numerous threads explaining how to give the AI a complete build that you feel is more reasonable. The choice of pretender, magic, scales, dominion strength. You can even boost it by giving it your choice of starting units, starting equipment, etc. Its also fun to put in your personal choice then play against yourself.

The best bet, as MaxWilson mentioned, is the SemiRandom program. If everyone here created one God, and one Province, then that program would have a huge library to generate from. The games played on semi-randomized maps would get VERY interesting.
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
Reply With Quote
  #2  
Old July 31st, 2008, 02:47 AM
NTJedi's Avatar

NTJedi NTJedi is offline
General
 
Join Date: Jun 2003
Location: az
Posts: 3,069
Thanks: 41
Thanked 39 Times in 28 Posts
NTJedi is on a distinguished road
Default Re: Please fix the AI scale choices!

There are numerous methods for improving the AI... some should be easy, others we know would be very time consuming and difficult.

I estimate the only way we'd see improvements for the AI within DOM_3 is if JK and KO suddenly start playing games with AI opponents where they could experience the biggest AI weaknesses... such as several pretenders dying after being sent to the arena death match. AI improvements for DOM_3 feel unlikely so we'll most likely need to wait until development of DOM_4 begins which will be at least 5 years.

Ideally multiple AI personalities which can be random or selected with a modding option of editing and/or creating new personalities would provide the strongest AI opponents. The original Neverwinter Nights provides a scriptable AI allowing the community to create unique powerful creatures and NPCs. I've heard the scriptable AI has allowed for gamers to create assassins which are NPCs which actually track and hunt you. On a side note the last patch for the original Neverwinter Nights was recently released.

If KO and JK are creating a RPG type game I highly recommend playing the original Neverwinter Nights. The diamond edition is very inexpensive right now.
__________________
There can be only one.
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 10:42 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.