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May 16th, 2002, 02:17 AM
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Lieutenant General
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Join Date: Jan 2001
Location: Oxford, UK
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Re: Proportions + Devnull + special ingredients = Derek\'s Mod Gold
Is it possible to set an upper hull level for mounts ?
If yes, then you can turn all arond : normal missile will have a long range, but only a "small" mount will be available for small hulls that gives a penalty to the range. Large hulls will have larger mounts with smaller penalty till they reach "normal" missile.
__________________
It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
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May 16th, 2002, 02:23 AM
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Corporal
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Join Date: Dec 2000
Location: Salinas, CA
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Re: Proportions + Devnull + special ingredients = Derek\'s Mod Gold
No, unfortunately not. However, the AI will use the highest mount it is allowed to use for a certain hull size, so you won't see AI ships with lesser mounts. If two mounts have the same hull requirement, the AI will use whichever one comes Last in the compenhancement.txt file.
As modifiable as the game is, there are some limitations.
Derek
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May 16th, 2002, 03:29 AM
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Sergeant
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Join Date: Mar 2002
Location: Milwaukie-Home of the Norwegian World Domination Party
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Re: Proportions + Devnull + special ingredients = Derek\'s Mod Gold
I'm curious on how the luck trait applies to Derek's Mod. Yes, half the chance for bad events; but, half the chance for good events too, or double? On that note what are the frequency rates for medium or high catastrophy frequencies. 1 out of 20 for high and something like 1 out of 50 for medium? I have only once encountered a catastrophic event, and I was playing at a medium rate for the most part.
Then on to technology research rate. Am I going to be looking at impossibly long periods of research ie, 10-20 years the further I advanced, or would you recomend just playing with average tech cost.
I have been reading some of the previous Posts, and it looks like mounted missles are no good to use. Am I correct on that assumption? Thanks
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May 16th, 2002, 05:17 AM
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Corporal
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Join Date: Dec 2000
Location: Salinas, CA
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Re: Proportions + Devnull + special ingredients = Derek\'s Mod Gold
Quote:
Originally posted by tnarg:
I have been reading some of the previous Posts, and it looks like mounted missles are no good to use. Am I correct on that assumption? Thanks
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Yes, you are correct. In the next release there won't be any special missile mounts, because they just don't work.
Quote:
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Then on to technology research rate. Am I going to be looking at impossibly long periods of research ie, 10-20 years the further I advanced, or would you recomend just playing with average tech cost.
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Well, I've been playing as much as I can, both for fun, and to figure out the bugs, and while I never get the huge amount of research points that you get in regular SEIV, I still slowly push it up to around 100k research points. This shouldn't take too long to research anything at that rate, except some of the highest levels of ship construction, and a few other techs.
The key is to research computers until you get Central Computer Complex III and then scrap one of the facilites on your homeworld and replace it with a CCC III. This will really help your research.
Derek
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May 16th, 2002, 07:59 AM
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Sergeant
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Join Date: Mar 2002
Location: Milwaukie-Home of the Norwegian World Domination Party
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Re: Proportions + Devnull + special ingredients = Derek\'s Mod Gold
So do you play the game with the technology tech cost set to medium or high?
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May 16th, 2002, 09:35 AM
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Colonel
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Join Date: Apr 2002
Location: Near Paris, France
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Re: Proportions + Devnull + special ingredients = Derek\'s Mod Gold
Quote:
Originally posted by Derek:
No, unfortunately not. However, the AI will use the highest mount it is allowed to use for a certain hull size, so you won't see AI ships with lesser mounts. If two mounts have the same hull requirement, the AI will use whichever one comes Last in the compenhancement.txt file.
As modifiable as the game is, there are some limitations.
Derek
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So you however could let choice between :
- "LR" mount with max missile range (having upped the missiles range themselves), mount size 125%
- "Normal" mount with somewhat reduced range (-2), size 100%
- "Small" mount with more range reduction (say -5), size 80%
Any ship could carry any mount, but you can tradeoff between say 3 LR mounts/4 normal/5 short.
Is it possible to have a "fast mount" with reduced reload time (to 2) ? How ?
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May 16th, 2002, 03:36 PM
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Corporal
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Join Date: Dec 2000
Location: Salinas, CA
Posts: 175
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Re: Proportions + Devnull + special ingredients = Derek\'s Mod Gold
Quote:
Originally posted by tnarg:
So do you play the game with the technology tech cost set to medium or high?
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Medium
PDF: Thats not a bad idea. I might look into that. There are no changes to reload rate allowed in the missile mounts, however.
Derek
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