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  #1  
Old July 31st, 2008, 11:52 PM
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Default Re: Prehistoric Mammals

Glyptodon (Deodicurus)

Suggested stats: Hp. 20 Siz. 3 Str 20 Att. 12, Def. 12, Prot. 16 Mor. 12 MR. 12 Mv. 12/1 Prec. 6. Weapons: Spiked Tail (Str. Area 1) Animal.
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Old July 31st, 2008, 11:53 PM
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Default Re: Prehistoric Mammals

Hyaenadon

Suggested stats: Hp. 22 Siz. 3 Str 18 Att. 12, Def. 12, Prot. 2, Mor. 13 MR. 12 Mv. 14/2 Prec. 4. Weapons: Crushing Bite (Str. Armour Piercing). Animal.
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File Type: bmp 629965-hyaenad.bmp (1.3 KB, 197 views)
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Old August 1st, 2008, 12:15 AM
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Default Re: Prehistoric Mammals

Arsinotherium

Suggested stats: Hp. 35 Siz. 4 Str 25 Att. 12, Def. 9, Prot. 8, Mor. 20 MR. 12 Mv. 15/2 Prec. 3. Weapons: Trample, Gore, Gore. Animal.
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File Type: bmp 629968-arsino.bmp (1.9 KB, 212 views)
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Old August 1st, 2008, 01:22 AM
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Default Re: Prehistoric Mammals

Yes! Dinosaurs and cave beasts! We do need an Earth Gate. But make it a super rare and fun 4E magic site, not a national site (since it would likely go to Agartha, who is chock full of national summons). Just make it so any Earth mage can enter to summon creatures from the depths!
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Old August 1st, 2008, 01:39 AM
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Default Re: Prehistoric Mammals

By the way, any comments on the graphics? Are they downloading alright?
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Old August 1st, 2008, 01:44 AM
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Default Re: Prehistoric Mammals

Yes, graphics look fine.

Cave Bear needs more HP. They were huge.
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Old August 1st, 2008, 01:53 AM
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Default Re: Prehistoric Mammals

Well, the stats should probably be balanced more scientifically than I'm currently capable of. I can't easily compare them to what's already in the game, which makes it hard. I just wanted to have something in place, incase any new people wanted to use them, and didn't know where to begin.
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